What is it about?
This work started from a simple card game idea, like Apples to Apples, where you see an adjective like “excited” and try to pick the noun card that fits it best. We asked how an AI player could make that choice in a way that actually reflects mood and personality, not just random guessing. Our model looks at how closely words are related in meaning, whether they feel positive, negative, or neutral, and what kind of emotion they carry, like delight, serenity, terror, or loathing. To give the AI a sense of different “types” of players, we build small profiles from real tweets, for example, users who usually sound positive or usually sound negative. Then the AI uses those profiles to decide which card it would play for a given adjective. Overall, the project shows how combining AI, sentiment analysis, and basic emotion information can make a simple word association game feel more personal and human.
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Why is it important?
We think this matters because a lot of AI systems still ignore how language actually feels. Right now, AI is being added to games and apps everywhere, so it needs to handle emotion more carefully. Most models score words only on raw similarity, even when the task is really about mood and tone. By building an emotion and sentiment-aware judge for a simple word game, we show a small, concrete way to make AI responses line up better with human intuition. The same ideas could carry over to things like chatbots, learning tools, or mental health apps, where it is important that the system not only understands what you say, but also how you sound.
Perspectives
Honestly, this project started as a post-semester summer break project, but it ended up changing how I think about AI and language. Working on it made me realize how often models ignore the emotional side of text. I also saw how messy real data is, from noisy tweets to inconsistent human judgments, and how much work goes into building a fair evaluation. If I had more time and computing power, I would love to try stronger models and larger user profiles. For me, this paper feels like a small first step toward AI that is a bit more tuned in to people.
Rohan Dalal
Pennsylvania State University
Read the Original
This page is a summary of: An N-Gram Framework for Sentiment and Emotion-Aware Word Association Games, AI Matters, October 2025, ACM (Association for Computing Machinery),
DOI: 10.1145/3774399.3774407.
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