What is it about?
This paper explores how people select and interact with objects in virtual 3D environments. It looks at varied factors, like the distance to target objects, their size, and how crowded the scene is, among others, which can affect how easily and accurately users can select items. The research aims to help designers and developers create a more effective and user-friendly virtual environment by studying these factors. The goal is to improve the way we use virtual reality (VR) and similar technologies for tasks like gaming, training, and simulations.
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Why is it important?
In this work, we provide an updated review of the environmental factors influencing how users select objects in 3D virtual environments, which have seen significant technological advancements in recent years. This paper introduces new classifications and insights into how modern VR and AR systems affect user interaction. As virtual environments become increasingly sophisticated and widely used in gaming, training, and remote work, understanding these factors is more critical than ever. By addressing current gaps in the literature, this work helps developers create more intuitive and efficient 3D interaction techniques, potentially improving user experiences across various applications. This makes it a valuable resource for anyone looking to advance the design and evaluation of future VR/AR technologies.
Perspectives
Writing this article was an enriching experience. It allowed me to merge my passion for human-computer interaction with the evolving world of virtual and augmented reality. Exploring how 3D environments affect user interactions gave me new insights into the complexities of designing intuitive and efficient systems. This work reflects my long-standing interest in improving accessibility and usability in virtual environments. Through this research, I hope to inspire others to consider the technology and how it can truly enhance the user experience, making virtual reality more accessible, practical, and enjoyable for everyone.
Mohammad Raihanul Bashar
Concordia University
Read the Original
This page is a summary of: Virtual Task Environments Factors Explored in 3D Selection Studies, June 2024, ACM (Association for Computing Machinery),
DOI: 10.1145/3670947.3670983.
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