What is it about?
As the importance of blockchain and inadequate blockchain Teaching and Learning (T&L) approaches for secondary students, a tailored workshop for secondary students was designed and examined the effectiveness of introducing blockchain concepts in the context of metaverse by implementation. The workshop integrated four educational theories, including Transfer of Learning, Interest Theory, Situated Learning, and Experiential Learning. The synthesis of typical theories gives rise to an innovative education strategy aimed at facilitating a transfer of awareness and interest from the metaverse domain to the blockchain domain, which is also the workshop's ultimate goal. The workshop was designed considering the developmental status of secondary school students and its alignment with the Hong Kong secondary curriculum framework to accomplish the learning objective of enhancing their knowledge, skill, awareness and interest in blockchain technology. During the workshop, students will be given hands-on experience to expand their knowledge, skills, and awareness of blockchain through interacting with NFT. The workshop involved various software and tools such as Hardhat, MetaMask, OpenSea, Pinata, and Solidity. The workshop's implementation serves as an empirical study with the objective of: • Discussing the relationship among blockchain, metaverse, and Web3 from technical and educational perspectives • Studying whether metaverse is a good entry point for blockchain education for secondary students • Evaluating the effectiveness of the workshop
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Why is it important?
The cultivation of professionals and the fostering of awareness and literacy surrounding blockchain technology are indispensable because of its unprecedented impact on daily lives. Blockchain is widely used to implement IT applications and solutions in different scenarios. Due to blockchain's characteristics and advantages, many researchers have started to study how to apply blockchain in real-life use cases. They presented several blockchain-based applications and models and evaluated their feasibility. This atmosphere made the number of publications related to blockchain-based applications keep increasing continuously in different aspects. In light of blockchain technology's increasing acceptance and importance, several T&L approaches for blockchain are being developed and are presently accessible. Generally, these approaches can be categorized into traditional classroom-based and Massive Open Online Course (MOOC). However, the approaches are typically designed for tertiary levels or adults and generally require a basic understanding of blockchain-related subjects such as computing and finance. There is a limited availability of blockchain T&L approaches for secondary students, which provided a motivation for developing this workshop.
Perspectives
Due to the technical relationship among blockchain, metaverse, and Web3, the possibility of transfer of learning from metaverse to blockchain is investigated. The workshop adopted NFT as the bridging medium to help students understand the concepts of blockchain, by introducing the application of NFT in metaverse as a concrete example. Awareness of blockchain is consolidated through a set of hands-on NFT minting and trading tasks. The findings suggest that the workshop can achieve the intended learning outcomes in terms of knowledge, skill, and particularly awareness development. While it can be seen from our design and implementation that learning blockchain from the metaverse context is effective, it remains an open question if the audience has a fundamental background/interest in blockchain technology, transfer of learning would still be effective in the introduction of metaverse and Web3 to the audience.
Alven, C. Y. Leung
Read the Original
This page is a summary of: Transfer of Learning from Metaverse to Blockchain for Secondary Students: Implementation and Effectiveness Evaluation, January 2024, ACM (Association for Computing Machinery),
DOI: 10.1145/3636243.3636260.
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