What is it about?
Moving around in virtual reality (VR) games while grabbing objects, shooting, or evading enemies can be hard. This research is about an approach to moving that can complement the usual techniques used in games. We found that allowing players to select positions by placing circular pads that can be revisited any number of times is a suitable alternative for VR games compared to more commonly used movement techniques.
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Why is it important?
Moving is a fundamental task in many virtual reality applications. As virtual reality games become more common, it is also useful to look at how locomotion within games offers unique situations compared to other immersive applications, such as dealing with enemies. With this research, we tested how the ability to plan your path beforehand gives players more flexibility during gameplay.
Perspectives
Of the many different ideas we came up with, the movement pads technique was definitely the best of the bunch. It has both upsides, such as pad reusability, and downsides, such as sometimes needing to repeatedly place pads along paths you will not revisit; however, overall, is an effective technique that is easy to use and preferable in environments that have positions that need to be revisited a lot.
Cameron Moore
Virginia Polytechnic Institute and State University
Read the Original
This page is a summary of: Planning Locomotion Techniques for Virtual Reality Games, October 2023, ACM (Association for Computing Machinery),
DOI: 10.1145/3611659.3615711.
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