What is it about?
This project allows participants to become a malfunctioning robot and experience repairing their own body systems by editing their brain circuits. Through this experience, it offers the concept of an "editable body" that allows for real-time editing of one's own bodily sensations, providing participants with new insights into the relationship between the body and technology.
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Photo by Shubham Dhage on Unsplash
Why is it important?
The concept of the "editable body" presented in this project brings fresh ideas to fields related to non-humanoid bodies, such as human augmentation and avatar technology. The ability to effortlessly edit one's own body accelerates the prototyping of novel body structures and control schemes. It also enables individuals to design bodies tailored to their unique physical attributes and preferences. This innovation has the potential to reshape the way we think about body design and customization across multiple domains.
Perspectives
As a researcher in the field of non-humanoid bodies, this is my first endeavor into the realm of designing non-humanoid bodies and real-time editable body systems. I am committed to continuing my work on this topic in the future. With the foundation laid here, I eagerly anticipate delving deeper into the evolution of non-humanoid bodies and sparking new advancements in the field.
SHUTO TAKASHITA
The University of Tokyo
Read the Original
This page is a summary of: Mechanical Brain Hacking : A VR Cybernetics Simulator for Body Editing, July 2023, ACM (Association for Computing Machinery),
DOI: 10.1145/3588027.3595595.
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