What is it about?
We explain how simple and more complex games can be easily prototyped via a simple breakdown system and via Ryan’s cross-cultural Self Determination Theory (SDT).
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Why is it important?
Understanding key elements of games and simple but fun exercises can not only help quickly develop serious games but also maintain the fun and imaginative key aspects of games. These tools and exercises can also help refine ideation with prospective clients.
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This page is a summary of: Game Design Prototyping Workshop, November 2022, ACM (Association for Computing Machinery),
DOI: 10.1145/3532104.3571472.
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