What is it about?
This is a virtual environment that takes the form of a restaurant where users hold a conversation with a virtual patron. Developed using Unity3D engine and experienced in an Oculus Quest VR headset, our environment communicates with an off-the-shelf electroencephalogram (EEG) headset to gather user emotions. Emotions trigger changes in lighting, sound, and conversation topics in real-time.
Featured Image
Photo by Vinicius "amnx" Amano on Unsplash
Why is it important?
To combat worsening mental states, including increased stress and boredom resulting from loneliness, we present a virtual environment designed to stimulate social interaction and improve mood.
Perspectives
Emotions play a critical role in our daily lives, so understanding and recognizing emotional responses is crucial for Human-Computer collaboration. Moreover, VR allows a time- and cost-effective isolation while providing an extraordinary capability for simulated experiences, creating a sensation, and modifying variables (some unfeasible in real space).
Dr. Javier Gonzalez-Sanchez
California Polytechnic State University
Read the Original
This page is a summary of: Exploring Affect Recognition in a Virtual Reality Environment, June 2021, ACM (Association for Computing Machinery),
DOI: 10.1145/3452918.3467671.
You can read the full text:
Resources
ACM Digital Library
ACM International Conference on Interactive Media Experiences (IMX 2021) June 2021. Pages 326–328
Demo during the ASU Capstone Showcase
Capstone Showcase features capstone projects from the School of Computing, Informatics, and Decision Systems Engineering at ASU. Friday, April 23, 2021
Contributors
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