What is it about?
How easy to learn (learnability) and navigate (usability) a game can improve the level of immersion, flow and the general appreciation of the game. The model that was obtained in this research support the idea that the perceived usability level influence the perceived level of appeal of the game which then has an impact on the immersion level. Immersion and flow also both contributes to reaching a high level of enjoyment.
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Why is it important?
Creating games and interfaces that are not too hard to understand benefit the immersion feeling in the game.
Perspectives
This work offers a new way of looking at how pragmatic and hedonic factors can have an impact on immersion, flow and video game enjoyment, and how these factors interact with each other.
Raphael Leroy
Universite Libre de Bruxelles
Read the Original
This page is a summary of: Immersion, Flow and Usability in video games, May 2021, ACM (Association for Computing Machinery),
DOI: 10.1145/3411763.3451514.
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