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The use of videogames has become an established tool to educate users about various topics. Videogames can promote challenges, cooperation, engagement, motivation, and the development of problem-solving strategies, which are all aspects with important educational potential. In this paper, we present the design and realization of CyberVR, a Virtual Reality (VR) videogame that acts as an interactive learning experience to improve the user's awareness of cybersecurity-related issues.

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This page is a summary of: CyberVR, September 2020, ACM (Association for Computing Machinery),
DOI: 10.1145/3399715.3399860.
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