What is it about?

We explored how recieving positive or negative emotional feedback from a cute virtual pet influenced motivation to complete their to-do list items. Users found the virtual pet engaging and motivation in a week-long study.

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Why is it important?

This work suggests that users can be motivated by gamified emotional feedback, rather than more traditional methods like numerical levels, streaks or long-term in-app progression.

Perspectives

This article allowed me to explore a design that made people feel emotionally enriched when interacting when doing their day-to-day tasks, as opposition to the emphasis on productivity and efficiency seen in many other solutions.

Shaun Macdonald
University of Glasgow

Read the Original

This page is a summary of: Gamification of a To-Do List with Emotional Reinforcement, May 2019, ACM (Association for Computing Machinery),
DOI: 10.1145/3290607.3313060.
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