What is it about?
Although e-learning has become a useful tool in almost all stages of education, there are still some defines that need to be faced. These are identified and strategies are proposed, with the help of gamification. Teachers and students can both be benefitted from the result.
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Why is it important?
Gamification and e-learning are fused in order to render distance learning more appealing.
Perspectives
This article is food for thought for some tools and features to be added in e-learning, making it easier and productive.
Professor Angelos P. Markopoulos
National Technical University of Athens
Read the Original
This page is a summary of: Gamifying e-learning as a Means of Overcoming Its Deficiencies, January 2016, ACM (Association for Computing Machinery),
DOI: 10.1145/2984393.2984394.
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