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The learning scenario was materialized in seven challenges with increasing difficulty levels that the students solved in small groups during five classes of 90 minutes. The results of the teams in solving the challenges were very positive, having the majority of the students applied correctly the concepts of programming to achieve the success in their resolution. The results of the survey carried out after the experiment showed that the participants indicted preference by continuing their programming learning using robots.

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This page is a summary of: Using a scenario-based learning with robots to increase the programming interest, January 2014, ACM (Association for Computing Machinery),
DOI: 10.1145/2669711.2669891.
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