What is it about?
Memory usage is a main concern for many computer graphics applications: games, engineering and data visualization. We propose a new way of compressing various data for real-time rendering, like 3D models, radiance and density fields and even animations. It includes a data structure, SCom DAG, algorithms to build it from various input data and a real-time renderer for it.
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Why is it important?
We propose a new way of compressing various data for real-time rendering. It allows rendering of massive and detailed scenes on GPUs with modest amount of VRAM. Our work is especially important for engineering and scientific applications as it can be used to visualize massive CAD models and CAE datasets on consumer-grade GPUs in real time.
Perspectives
Writing this article was an exciting journey for me, as it was my first personal high-level research project. I do believe that is can be useful for industry and hope it will find real world applications.
Albert Garifullin
Read the Original
This page is a summary of: SCom DAG: compact representation of spatial data for real-time rendering, ACM Transactions on Graphics, July 2026, ACM (Association for Computing Machinery),
DOI: 10.1145/3811365.
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