What is it about?

Using high-fidelity volumetric recording with realtime animation in Virtual Reality. We use realtime graphics in unreal engine to blend volumetric recording seamlessly into all other visual elements in the VR pieces- with this approach the user experience in VR is improved regarding how the spectator connects with volumetric characters.

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Why is it important?

Volumetric recording is usually used as a separated visual element in VR and does not interact with the rest of the visual elements, we have blended the volumetric elements to feel like a aimless part of the realtime graphics— mixing with all other elements

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This page is a summary of: A Vocal Landscape, July 2024, ACM (Association for Computing Machinery),
DOI: 10.1145/3641231.3648630.
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