What is it about?
Sparse Convolution (SC) is widely used for processing 3D point clouds that are inherently sparse. Different from dense convolution, SC preserves the sparsity of the input point cloud by only allowing outputs to specific locations. To efficiently compute SC, prior SC engines first use hash tables to build a kernel map that stores the necessary General Matrix Multiplication (GEMM) operations to be executed (Map step), and then use a Gather-GEMM-Scatter process to execute these GEMM operations (GMaS step). In this work, we analyze the shortcomings of prior state-of-the-art SC engines, and propose Minuet, a novel memory-efficient SC engine tailored for modern GPUs, where we have three optimizations: * Replace the hash tables used in the Map step with a novel segmented sorting double-traversed binary search algorithm that highly utilizes the on-chip memory hierarchy of GPUs; * Use a lightweight scheme to autotune the tile size in the Gather and Scatter operations of the GMaS step, such that to adapt the execution to the particular characteristics of each SC layer, dataset, and GPU architecture; * Employ a padding-efficient GEMM grouping approach that reduces both memory padding and kernel launching overheads.
Featured Image
Read the Original
This page is a summary of: Minuet: Accelerating 3D Sparse Convolutions on GPUs, April 2024, ACM (Association for Computing Machinery),
DOI: 10.1145/3627703.3629560.
You can read the full text:
Contributors
The following have contributed to this page