What is it about?
This study introduces and evaluates "MoonBase VR," a VR game designed to teach programming concepts. The study assesses the game's effectiveness as a learning tool, gauging participants' engagement, understanding, and retention of programming concepts. Feedback mechanisms, adaptability to learner's pace, and the overall user experience were critical components of the evaluation.
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Why is it important?
MoonBase VR, as a primary output of the research, represents the practical application of the theoretical foundations established by earlier studies. By designing, implementing, and evaluating an actual VR-based educational tool, this study showcases the real-world potential of combining VR and gamification in computer science education. The findings from this study provide actionable insights for educators and VR developers alike, emphasizing the potential of immersive games in academic contexts.
Perspectives
MoonBase VR offers an immersive experience, making programming learning fun and engaging. Future development might include more complex puzzles, multi-user functionality, and mechanisms for educator oversight. The study demonstrates the importance of considering new and innovative teaching methods, particularly in a field such as computer science where technological advancements are constantly evolving. This could potentially increase student interest and motivation in learning computer science, and ultimately improve learning outcomes. The study shows how the use of virtual reality may provide students with a unique and stimulating learning experience that may be more effective in fostering a deeper understanding of programming concepts.
Dr Raymond Holder
University of the West of Scotland
Read the Original
This page is a summary of: MoonBase VR: Learning to program in a virtual reality game, April 2023, ACM (Association for Computing Machinery),
DOI: 10.1145/3594441.3594454.
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