What is it about?
This paper reports on the results from the second GENEA Challenge, intended as a benchmark of data-driven automatic co-speech gesture generation. Participating teams used a common speech and motion dataset in the challenge to build gesture-generation systems. Motion generated by all these systems was then rendered to video using a standardised visualisation and evaluated in several large, crowdsourced user studies. This year’s dataset was based on 18 hours of full-body motion capture, including fingers, of different persons engaging in dyadic conversation, taken from the Talking With Hands 16.2M dataset. Ten teams participated in the evaluation across two tiers: full-body and upper-body gesticulation. For each tier, we evaluated both the human-likeness of the gesture motion and its appropriateness for the specific speech.
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Why is it important?
In general, challenges like the one described here can play an important part in identifying key factors for generating convincing co-speech gestures in practice, and help drive and validate future progress toward the goal of endowing embodied agents with natural and appropriate gesture motion.
Perspectives
The evaluation results are a revolution, and a revelation: Some synthetic conditions are rated as significantly more human-like than human motion capture. At the same time, all synthetic motion is found to be vastly less appropriate for the speech than the original motion-capture recordings.
Taras Kucherenko
Read the Original
This page is a summary of: The GENEA Challenge 2022: A large evaluation of data-driven co-speech gesture generation, November 2022, ACM (Association for Computing Machinery),
DOI: 10.1145/3536221.3558058.
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