What is it about?
Low latency video over the Internet faces many challenges, like limited bandwidth availability and packet loss. When packet loss occurs, it causes video stutters and delays, which can result in poor user experience for the end users. Our paper looks at a novel approach for handling packet loss for the case of low-latency interactive video streaming, like cloud gaming and cloud AR/VR. It uses a unique split-stream video streaming technique which optimizes the bandwidth utilization using deep insights into video coding properties, achieving high video quality and low end-to-end frame delay. Our approach is also highly compatible with aggressive packet loss prediction, since it reduces the impact of false positives on video quality - this allows a further reduction in delay without a significant impact to video quality.
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Why is it important?
Cloud gaming and cloud AR/VR applications are on the rise, with advances in video coding hardware, and the proliferation of low power computing devices in the hands of end users. This paper addresses an important problem - how to deal with packet loss on the Internet to address the high quality demand and the strict low latency constraints of cloud streaming applications.
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This page is a summary of: Prism: Handling Packet Loss for Ultra-low Latency Video, October 2022, ACM (Association for Computing Machinery),
DOI: 10.1145/3503161.3547856.
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