What is it about?

Simulating fluids is a time-intensive step in the graphics pipeline. If the fluid animation does not come out as desired, the whole fluid generally needs to be resimulated. This work aims to remove this bottleneck by allowing for post-simulation edits that can shrink or expand fluid regions in a novel way. This work builds on our previous work by adding more fluid types and data structures, increasing speed, and allowing more control over the carving paths.

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Why is it important?

This research could potentially save hours upon hours of time in the standard graphics pipeline.

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This page is a summary of: Generalized fluid carving with fast lattice-guided seam computation, ACM Transactions on Graphics, December 2021, ACM (Association for Computing Machinery),
DOI: 10.1145/3478513.3480544.
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