What is it about?
We look at the maker movement and discuss what we can learn here about the increasing digitization of creativity. We divide what we have found into four phases: a creative trigger, an inspiration phase, a distribution phase, and lastly an iteration phase.
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Why is it important?
Creative processes are increasingly taking place in digital contexts and thus the processes themselves are changing. Makers, for example, access large repositories of existing designs and remix them for their own purposes, or publish initial results while still creating. Understanding this better also helps us to make sense of other creative processes.
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This page is a summary of: What can the maker movement teach us about the digitization of creativity?, Communications of the ACM, March 2021, ACM (Association for Computing Machinery),
DOI: 10.1145/3447524.
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