What is it about?

In this paper, we examined the potential of a narrative game to communicate knowledge regarding cultural places. We provide an overview of the game design and the way it was implemented with the use of the free authoring tool Twine. Thereafter, we report the results from two game interventions we conducted to evaluate the game.

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Why is it important?

The presented game design takes advantage of composite storytelling, which is less often used in serious games concerning cultural places, especially in combination with endogenous cooperation and competition. Our suggestion can be useful for educators and cultural heritage professionals, because it presents a strategy to transmit cultural knowledge through a serious game, which can be implemented even without professional programming skills or funding. The results from the two game interventions presented, although limited, can contribute to the discussion about the impact of narrative games on learning and engagement.

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This page is a summary of: Teaching Cultural Heritage through a Narrative-based Game, Journal on Computing and Cultural Heritage, December 2020, ACM (Association for Computing Machinery),
DOI: 10.1145/3414833.
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