What is it about?
While many VR work have focused mainly on visuals, this paper presents a VR application with voice and gesture as a primary interface to creating sonic sculptures. These sculptures embed the voices that created them and can be played back in transformed and layered forms.
Photo by Ana Flávia on Unsplash
Why is it important?
This VR application highlights the importance of sound in VR environments. It also playfully engages the human voice in the creation of word-based an abstract interactive sculptures which can be a therapeutic and performative tool.
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This page is a summary of: I am afraid, August 2018, ACM (Association for Computing Machinery), DOI: 10.1145/3230744.3230766.
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