What is it about?

This talk showcases some of the technical art work that went into the making of Rare's Sea of Thieves, showcasing standout visual features such as the ocean and cloud rendering in the game, as well as other useful nuggets of info like rope simulation, squishy kraken tentacles and more.

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Why is it important?

This talk is particularly notable for its breakdown of how the stunning ocean is rendered in Sea of Thieves, which to this day remains a standout benchmark of real-time water graphics, bringing together stylised art direction and sophisticated rendering technology.

Perspectives

While the ocean rendering is the star of the show in the Technical Art of Sea of Thieves, I think this can be an overlooked talk as it has a lot of smaller advice and nuggets of code that technical artists and games industry developers can take away for their projects, which remains relevant today.

Valentine Kozin
Microsoft Corp

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This page is a summary of: The technical art of sea of thieves, August 2018, ACM (Association for Computing Machinery),
DOI: 10.1145/3214745.3214820.
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