What is it about?

The work is a thorough literature review about the latest research achievements in Augmented, Virtual and Mixed Reality applied to the Cultural Heritage domain. The article tackles this topic from several points of view, analyzing software and hardware components, research projects and scientific articles, outlining guidelines and determining sub-domains and definitions that can be useful for the research community dealing with the complex world of Digital Cultural Heritage

Featured Image

Why is it important?

The work does not only list a 10 year literature review, but it goes beyond the state of art even highlighting research open challenges, limitations and future pathways for Digital Cultural Heritage. It defines a taxonomy that can be useful for developers, art curators and user to better understand the benefits of AR/VR/MR applied to cultural heritage, archaeology and tourism.


This article gave me the possibility to study in depth a specific research topic and, despite it required a huge effort, it was surely my best achievement in terms of scientific novelty and quality of work. This was, faced from an interdisciplinary perspective, highlight how much is important to work jointly and at a worldwide scale with other experts in this field and in other related topics. The article received a huge amount of citations that made me proud and payed me with respect to the efforts (and nights) spent on this work .

Roberto Pierdicca
Universita Politecnica delle Marche

Read the Original

This page is a summary of: A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage, Journal on Computing and Cultural Heritage, June 2018, ACM (Association for Computing Machinery),
DOI: 10.1145/3145534.
You can read the full text:




The following have contributed to this page