What is it about?

This paper describes a comprehensve framework to analyze, design and implement educational games for children, both tangible and digital

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Why is it important?

It applies an agent-based approach to educational games,explaining how to reproduce the educational interaction in digital context. Moreover it suggests the pathway to be followed in order to build digital games for children.

Perspectives

Tangible and digital educational games for children are a powerful tool for learning and this paper offers useful guidelines on how to design and implement them accordind to an agent-based approach. This allows to value appropriately the key elements and characters of the educational context

Dr. Michela Ponticorvo
University of Naples "Federico II"

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This page is a summary of: An agent-based modelling approach to build up educational digital games for kindergarten and primary schools, Expert Systems, January 2017, Wiley,
DOI: 10.1111/exsy.12196.
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