Publication not explained

This publication has not yet been explained in plain language by the author(s). However, you can still read the publication.

If you are one of the authors, claim this publication so you can create a plain language summary to help more people find, understand and use it.

Featured Image

Read the Original

This page is a summary of: Sport 2.0: Transforming Sport for a Digital World by Andy Miah MIT Press | 2017 | 288pp | ISBN 9780262035477 Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames by Stephanie Boluk and Patrick LeMieux University o, Critical Quarterly, October 2017, Wiley,
DOI: 10.1111/criq.12362.
You can read the full text:

Read

Contributors

The following have contributed to this page