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Why is it important?

Differently from previous skinning methods, Position-Based Skinning allows to 1) remove typical errors like the candy-wrapper effect (introduced by linear blend skinning), and unwanted bulging (introduced by dual quaternion skinning). 2) it preserves the volume of the character skin, and 3) provide a controllable way to add secondary animation. These benefits are provided without sacrificing interactivity.

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This page is a summary of: Position-Based Skinning for Soft Articulated Characters, Computer Graphics Forum, March 2015, Wiley,
DOI: 10.1111/cgf.12533.
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