Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes

Varvara Garneli, Michail Giannakos, Konstantinos Chorianopoulos
  • British Journal of Educational Technology, April 2016, Wiley
  • DOI: 10.1111/bjet.12455

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http://dx.doi.org/10.1111/bjet.12455

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