What is it about?

This study measures the effect of the educational game The Conference Interpreter on L2 vocabulary acquisition and perceived learning gains, as compared with a non-gaming tool which replicates its contents. The results of pre-, post- and delayed tests shows that students that had access to the contents via the video game performed statistically better in the short run, found the materials more appealing and believed their vocabulary skills had developed further than those in the control group. However, the actual enjoyment of the game seemed to have no effect at all on the students' learning outcomes. .

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Why is it important?

This study suggests that educational games may work effectively as stand-alone learning tools and that, as opposed to common belief, the fun factor may be of no importance regarding learning outcomes.

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This page is a summary of: Educational games as stand-alone learning tools and their motivational effect on L2 vocabulary acquisition and perceived learning gains, British Journal of Educational Technology, December 2015, Wiley,
DOI: 10.1111/bjet.12387.
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