What is it about?

This paper presents an overview of the uses of virtual reality in education, specifically on the Oculus Rift platform. The purpose of this study is to explore the current use of virtual reality to support teaching and learning. The results of the study show what is the distribution of curriculum content in virtual reality applications and what are the best users' rated educational virtual reality applications.

Featured Image

Why is it important?

We have collected data about average user's star rating and a number of reviews for each educational application. We have calculated Bayesian average from the data and list the top 10 educational virtual reality applications based on users' rating.

Perspectives

The results of the study show that the distribution of curriculum content in virtual reality applications is dominated by areas from space, nature, history and medicine. The majority of the applications used English as a communication language, more than half of sampled applications are available as free without paying any fees.

Pavel Smutny
Vysoka Skola Banska-Technicka Univerzita Ostrava

Read the Original

This page is a summary of: A Review of the Virtual Reality Applications in Education and Training, May 2019, Institute of Electrical & Electronics Engineers (IEEE),
DOI: 10.1109/carpathiancc.2019.8765930.
You can read the full text:

Read

Resources

Contributors

The following have contributed to this page