Adapting a real-time 3D desktop game to run in an integrated environment consisting of a set-top box and mobile phones

  • November 2013, Institute of Electrical & Electronics Engineers (IEEE)
  • DOI: 10.1109/telfor.2013.6716398

The authors haven't finished explaining this publication. If you are the author, sign in to claim or explain your work.

Read Publication

http://dx.doi.org/10.1109/telfor.2013.6716398

The following have contributed to this page: Milan Jelisavcic