Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System

Nathan R. Prestopnik, Kevin Crowston
  • December 2011, Institute of Electrical & Electronics Engineers (IEEE)
  • DOI: 10.1109/esciencew.2011.14
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The following have contributed to this page: Kevin Crowston