What is it about?

This paper shows how cultural institutions can build playful, immersive discovery interfaces for their collections. We use a case study of two VR interfaces we created for interacting with languages archives. We use this to discuss the differences between interacting with data on a flat screen, in a data ‘cave’ or arena or in virtual reality.

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This page is a summary of: Playful interfaces to the archive and the embodied experience of data, Journal of Documentation, December 2019, Emerald,
DOI: 10.1108/jd-05-2019-0078.
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