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Very little effort has been dedicated to the teaching of serious game design and development. At the post-secondary level, very few courses dedicated to serious game design and development exist. At the K-12 level, although (entertainment) game design and programming instruction are becoming more widespread, serious game design and development is ignored. Here, a series of lesson plans that allow K-12 teachers to introduce students to serious game design and development are presented. The lesson plans include both a didactic and applied component and are intended to provide students with an introduction to serious games and their design and development, while making students aware of the many career paths within this exciting growing domain. They can also be completed entirely remotely lending themselves nicely to online instruction to facilitate the COVID-19 shutdowns.

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This page is a summary of: Learning about serious game design and development at the K-12 level, International Journal of Information and Learning Technology, May 2021, Emerald,
DOI: 10.1108/ijilt-01-2021-0003.
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