What is it about?

This paper suggests a theoretical and technical framework to design, and produce culturally sensitive digital game-based learning (DGBL) learning tools. Two digital games for Chinese language learning were purposefully designed and produced following existing studies in cross-cultural psychology, learning theories and second language acquisition.

Featured Image

Why is it important?

Extant studies on the relationship between culture and DGBL are usually on how digital games generate unique learning experiences and culture. Looking at the same phenomenon but in a reverse direction, this study reports on how learners’ culture determines their preferences in DGBL.

Perspectives

A lot has been said about digital technologies create new culture or re-invent it. I hope that this article invites many researchers to consider otherwise: How people's culture determine or influence their free choices of technology

Dr Jae H Park
Education University of Hong Kong

Read the Original

This page is a summary of: A comparative framework for culturally differentiated digital game-based learning, International Journal of Comparative Education and Development, August 2016, Emerald,
DOI: 10.1108/ijced-04-2016-0008.
You can read the full text:

Read

Contributors

The following have contributed to this page