What is it about?

Extending the study of Chan et al. (2016), this research focuses on specific aspects of performance (conceptual and factual knowledge) to provide insight into whether computer game attributes designed into PATH improve performance. A between-subjects experiment is conducted to test the hypotheses. The experimental and control groups are PATH and the traditional paper medium, respectively. The results reveal that PATH users perform better on the conceptual knowledge questions compared to the traditional paper medium users. No significant difference in performance on the factual knowledge (computational) questions is found between PATH and the traditional paper medium users. The findings of this study will assist educators and educational technology developers to identify and design motivation-enhancing computer game features to promote remember and understand cognitive processes which improve (conceptual) performance.

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This page is a summary of: Will game-based learning enhance performance?, International Journal of Accounting and Information Management, September 2021, Emerald,
DOI: 10.1108/ijaim-07-2021-0136.
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