What is it about?

The purpose of this paper is to identify the core dimensions of user experiences in a physical and technologically embedded learning environment (LE) designed to support active student-led inquiry-based studies and collaborative knowledge creation in higher education.

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Why is it important?

The results shed light on how to integrate understanding the user process, user experience and use of embedded LEs to develop usability of new LEs. The living lab provides different stakeholders with tangible information about usability and helps the designers in concrete streamlining of pedagogy and physical LEs.

Perspectives

We aimed at participating in discussions about usability and also in basic needs and how they should be a part of design briefs in the future.

Mr Niclas N Sandström
Helsingin Yliopisto

Read the Original

This page is a summary of: Usability and affordances for inquiry-based learning in a blended learning environment, Facilities, May 2016, Emerald,
DOI: 10.1108/f-12-2014-0097.
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