What is it about?
This chapter explores the challenges presented when mixing audio for interactive video-games. The discussion draw on interviews to provide the industry perspective. While the pace of change is very rapid within the game industry, the primary issues raised remain relevant today.
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Why is it important?
This chapter would be of interest to anyone wanting to know more about the practical and technical challenges of interactive game audio - whether game designers or game audio practitioners. Consideration of audio and challenges of this kind early on in game design projects is important if the resulting audio is to support the story-telling, immersion and gameplay effectively.
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This page is a summary of: Let’s Mix it Up, May 2014, Oxford University Press (OUP),
DOI: 10.1093/oxfordhb/9780199797226.013.028.
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