What is it about?

This chapter explores the challenges presented when mixing audio for interactive video-games. The discussion draw on interviews to provide the industry perspective. While the pace of change is very rapid within the game industry, the primary issues raised remain relevant today.

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Why is it important?

This chapter would be of interest to anyone wanting to know more about the practical and technical challenges of interactive game audio - whether game designers or game audio practitioners. Consideration of audio and challenges of this kind early on in game design projects is important if the resulting audio is to support the story-telling, immersion and gameplay effectively.

Perspectives

I began this series of interviews in support of a lecture I was developing for a game audio module. The issues raised were interesting enough to explore in further depth, which ultimately resulted in this book chapter. It was interesting to see this chapter within the wider context of chapters exploring interactive audio in the compiled Oxford Handbook. With recent developments in VR/AR and so on, it is clear that we are only just beginning to scratch the surface when it comes to interactive audio.

Ms Helen R Mitchell
University of Hull

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This page is a summary of: Let’s Mix it Up, May 2014, Oxford University Press (OUP),
DOI: 10.1093/oxfordhb/9780199797226.013.028.
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