Virtuous, virtual, but not visceral: (dis)embodied viewing in military-themed videogames

Helen Berents, Brendan Keogh
  • Critical Studies on Security, February 2018, Taylor & Francis
  • DOI: 10.1080/21624887.2018.1432531
The author haven't yet claimed this publicationThe author haven't yet claimed this publication
Read Publication

http://dx.doi.org/10.1080/21624887.2018.1432531

In partnership with: