What is it about?
The mono-no-aware is an old Japanese aesthetic (but also of Buddhist in nature). Putting this into videogames may help youths to be more sympathetic towards nature especially in the times of global warming and trash polution problems
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Why is it important?
This article both aim at explaining how to implement mono no aware into video game as well as appreciating the philosophy of mono no aware aesthetically
Perspectives
The power of game design involves not only of programming language but also of art and design along with its rules and rewards. The art and design part is very closely related to philosophy and aesthetic some of which are often forgotten for deeper impactful effect towards the audience. While the rules of the game itself is nigh limitless and powerful tool to convey messages and narratives possible by puting the players under its direct effect, often allowing ones to see from the scripted scenarios previously unable to done by visual art and design alone. As an all ecompassing media the video game is capable of so much more, the reaches of its power is still yet to be discovered for learning, reflection, and musing alike.
Andreas Jaka Pratama
Bina Nusantara University
Read the Original
This page is a summary of: Mono-no-Aware game design aesthetic for ecological empathy: The case of “Ghost of Tsushima” the video game, January 2023, American Institute of Physics,
DOI: 10.1063/5.0110470.
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