What is it about?
Comprehension of expository science texts presented digitally is a challenging endeavor, particularly for children. This paper uses a game-based learning approach to simultaneously encourage both reading comprehension and reading motivation with 5th grade students.
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Why is it important?
Our findings suggest an increase in reading comprehension and reading motivation for students who played Missions with Monty relative to those who used a similar computer-based learning environment without game elements. This indicates the importance of providing strategy training and distributed practice in an engaging context, thereby customizing learning for children in a manner not possible in traditional classrooms.
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This page is a summary of: Examining the effects of a game-based learning environment on fifth graders’ reading comprehension and reading motivation., Journal of Educational Psychology, May 2024, American Psychological Association (APA),
DOI: 10.1037/edu0000874.
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