What is it about?
This chapter explores how virtual reality (VR) headsets can enhance creative learning in educational settings. It presents real classroom activities where students used VR to develop and express original ideas. The study highlights the types of creative tasks performed and the positive learning outcomes observed.
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Why is it important?
As education embraces digital tools, it's essential to understand how technologies like VR support creativity. This study shows that VR headsets can help students think more imaginatively and engage deeply with lessons. The findings suggest VR can be a valuable asset in modern classrooms, especially for creative, student-centered learning.
Perspectives
I believe VR has the potential to reshape how students learn and create. Especially in STEAM education, immersive tools like VR can spark imagination, foster engagement, and connect abstract ideas to real-world experiences. As technology becomes more accessible, I envision classrooms where creative exploration and digital fluency go hand in hand—empowering students to build a more innovative and inclusive future.
Professor of The University of Osaka, &President of BEL Inc. Hideyuki Kanematsu
Osaka University
Read the Original
This page is a summary of: Activities and Results for Individuals Engaging in Creative Lessons Using Virtual Reality Headsets, January 2025, Springer Science + Business Media,
DOI: 10.1007/978-981-96-3341-8_9.
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