All Stories

  1. Pla(y)cemaking With Care
  2. Designing Smart for Sustainable and Resilient Communities: The Role of Participatory Design in Addressing the UN Sustainable Development Goals
  3. Plant(e)tecture
  4. Chatty Bench Project: Radical Media Architecture during COVID-19 Pandemic
  5. Strengthening consumer trust in beef supply chain traceability with a blockchain-based human-machine reconcile mechanism
  6. The impact of peer-to-peer accommodation on place authenticity: A placemaking perspective
  7. Towards Australian Regional Turnaround: Insights into Sustainably Accommodating Post-Pandemic Urban Growth in Regional Towns and Cities
  8. Mapping Brisbane’s Casual Creative Corridor: Land use and policy implications of a new genre in urban creative ecosystems
  9. 1300 Pieces of Rubbish
  10. #BlockSidewalkto Barcelona: Technological sovereignty and the social license to operate smart cities
  11. Tales of Institutioning and Commoning
  12. A new toolkit for land value analysis and scenario planning
  13. BeefLedger blockchain-credentialed beef exports to China: Early consumer insights
  14. The museum in the smart city
  15. A more-than-human perspective on understanding the performance of the built environment
  16. Mapping New Work Practices in the Smart City
  17. Social living labs for informed learning
  18. Designing Smart for Sustainable Communities
  19. The role of Fab Labs and Living Labs for economic development of regional Australia
  20. Today’s Internet for Tomorrow’s Cities: On Algorithmic Culture and Urban Imaginaries
  21. From Repositories to Switchboards: Local Governments as Open Data Facilitators
  22. Ergonomics in apiculture: A case study based on inspecting movable frame hives for healthy bee activities
  23. Visualisation Design as Language Transformations - From Conceptual Models to Graphics Grammars
  24. The Premise of Institutioning for the Proliferation of Communities and Technologies Research
  25. More-than-human participation
  26. Can cities become smart without being sustainable? A systematic review of the literature
  27. Research Beyond Smart Cities
  28. The City as Perpetual Beta: Fostering Systemic Urban Acupuncture
  29. Skunkworks finder
  30. More-than-Human Media Architecture
  31. Designing to the Pattern: A Storytelling Prototype for Food Growers
  32. Towards Post-Anthropocentric Cities: Reconceptualizing Smart Cities to Evade Urban Ecocide
  33. Participatory urban informatics: towards citizen-ability
  34. A Trial of Government Departments using commercial Co-working spaces
  35. Front-matter
  36. Mapping a Connected Learning Ecology to Foster Digital Participation in Regional Communities
  37. Mixhaus
  38. Social Living Labs for Digital Participation and Connected Learning
  39. On scale, dialectics, and affect
  40. Avoiding ecocidal smart cities
  41. More-than-human urban futures
  42. User Science and Engineering
  43. Today’s Internet for Tomorrow’s Cities: On Algorithmic Culture and Urban Imaginaries
  44. Participation, Co-Creation, and Public Space
  45. The next urban paradigm: Cohabitation in the smart city
  46. The promise of blockchain technology for interaction design
  47. The work of making
  48. Informed digital learning through social living labs as participatory methodology
  49. Rat running the G20: collective intelligence for navigating the disrupted city
  50. Gamification and serious games within the domain of domestic energy consumption: A systematic review
  51. Designing Gamified Applications that Make Safe Driving More Engaging
  52. Creativity and design to articulate difference in the conflicted city: collective intelligence in Bogota’s grassroots organisations
  53. Understanding urban rail in-vehicle activities: An activity theory approach
  54. DoGood: examining gamification, civic engagement, and collective intelligence
  55. How Does Serious M-Game Technology Encourage Low-Income Households To Perform Socially Responsible Behaviors?
  56. Fostering digital participation and communication through social living labs: a qualitative case study from regional Australia
  57. DIY / DIWO Media Architecture: The InstaBooth
  58. Lessons from Urban Guerrilla Placemaking for Smart City Commons
  59. The role of passenger-centric innovation in the future of public transport
  60. Citizens breaking out of filter bubbles
  61. CrowdRisk
  62. Exploring tangible interaction for map-based feedback
  63. Glance
  64. Grids and networks
  65. Social Living Labs for Digital Participation
  66. Mapping New Work Practices in the Smart City
  67. Situated interfaces for engaging citizens on the go
  68. Ad hoc Communities on the Road
  69. From Users to Citizens
  70. TrainYarn
  71. Transdisciplinary approaches to urban computing
  72. Collaborative Data Exploration Interfaces - From Participatory Sensing to Participatory Sensemaking
  73. Urban Acupuncture: Hybrid Social and Technological Practices for Hyperlocal Placemaking
  74. Growing food in the city
  75. Digital cities 9 workshop - hackable cities
  76. Vote as you go
  77. Citizen’s Right to the Digital City
  78. Urban Informatics beyond Data
  79. Urban informatics research lab, Queensland University of Technology
  80. Using communicative ecology theory to scope the emerging role of social media in the evolution of urban food systems
  81. Identifying factors that promote consumer behaviours causing expired domestic food waste
  82. Technicolouring the fridge
  83. Food talks back
  84. Vote With Your Feet
  85. UbiOpticon
  86. DIY media architecture
  87. Designing for grassroots food production
  88. Participatory Data Analytics
  89. EatChaFood
  90. Digital soapboxes
  91. TrainRoulette
  92. Augmenting public participation: enhancing planning outcomes through the use of social media and web 2.0
  93. Libraries as coworking spaces
  94. Learning beyond books—strategies for ambient media to improve libraries and collaboration spaces as interfaces for social learning
  95. Integrating ICT into the planning process: impacts, opportunities and challenges
  96. The continuing relevance of the library as a third place for users and non-users of IT: the case of Canada Bay
  97. A Customisable Dashboard Display for Environmental Performance Visualisations
  98. Pervasive Technology and Public Transport: Opportunities Beyond Telematics
  99. Social and mobile interaction design to increase the loyalty rates of young blood donors
  100. Opportunities of Public Transport Experience Enhancements with Mobile Services and Urban Screens
  101. HCI for City Farms: Design Challenges and Opportunities
  102. Gelatine
  103. Curbing Resource Consumption Using Team-Based Feedback
  104. Towards visualising people's ecology of hybrid personal learning environments
  105. Street Computing: Towards an Integrated Open Data Application Programming Interface (API) for Cities
  106. Designing and Evaluating Mobile Multimedia User Experiences in Public Urban Places: Making Sense of the Field
  107. Colour coding the fridge to reduce food waste
  108. Content sharing on public screens
  109. A review of locative media, mobile and embodied spatial interaction
  110. People, content, location
  111. The sound of music
  112. The social car
  113. Please take out your phones
  114. Darkness and Disaster in the City
  115. Community engagement for sustainable urban futures
  116. Fixing the city one photo at a time
  117. Engaging energy saving through motivation-specific social comparison
  118. Urban informatics
  119. Welcome to the jungle
  120. Motivating domestic energy conservation through comparative, community-based feedback in mobile and social media
  121. Teaching and Learning with Technology
  122. Serious playground: usingSecond Lifeto engage high school students in urban planning
  123. Participation, animation, design: a tripartite approach to urban community networking
  124. Fear and danger in nocturnal urban environments
  125. Capital music
  126. Enhancing the experience of public transport users with urban screens and mobile applications
  127. The Brisbane Media Map: participatory design and authentic learning to link students and industry
  128. Discussions in space
  129. Unleashing creative writers
  130. Designing participation in agile ridesharing with mobile social software
  131. Location-Aware Computing, Virtual Networks
  132. The Second Life of urban planning? Using NeoGeography tools for community engagement
  133. Site-specific mobility and connection in Korea: bangs (rooms) between public and private spaces
  134. Applications and implementations of new media in corporate communications
  135. Pervasive Computing and Environmental Sustainability: Two Conference Workshops
  136. Handbook of Research on Urban Informatics
  137. Design considerations for community portals in master-planned developments in Australia and Mexico
  138. Suburban nostalgia
  139. CityFlocks
  140. Collective and network sociality in an urban village
  141. My place through my eyes: A social constructionist approach to researching the relationships between socioeconomic living contexts and physical activity
  142. Networked Individualism of Urban Residents: Discovering the communicative ecology in inner-city apartment buildings
  143. Urban Computing and Mobile Devices
  144. Introduction
  145. Ecologies of Innovation
  146. Virtual fish
  147. Facilitating Social Networking in Inner-City Neighborhoods
  148. Network action research
  149. Analyzing the Factors Influencing the Successful Design and Uptake of Interactive Systems to Support Social Networks in Urban Neighborhoods
  150. Designing for place-based social interaction of urban residents in México, South Africa and Australia
  151. Social Navigation and Local Folksonomies
  152. Networking Serendipitous Social Encounters in Urban Neighbourhoods
  153. Embedding an Ecology Notion in the Social Production of Urban Space
  154. Smart cities, social capital, and citizens at play: a critique and a way forward
  155. Analyzing the Factors Influencing the Successful Design and Uptake of Interactive Systems to Support Social Networks in Urban Neighborhoods
  156. Mobile Spatial Interaction and Mediated Social Navigation
  157. Sociocultural Animation
  158. Sociocultural Animation