All Stories

  1. Evidence that digital game players neglect age classification systems when deciding which games to play
  2. Wishing for the apocalypse: The Walking Dead as an ecosophic object
  3. The big data public and its problems: Big data and the structural transformation of the public sphere
  4. The position of women in video game culture: Perez and Day's Twitter Incident
  5. Democracy in the Age of New Media
  6. The Smooth Spaces of Play: Deleuze and the Emancipative Potential of Games
  7. Smash the Strata! A Programme for Techno-Political ®evolution