All Stories

  1. Interactive digital narrative (IDN)—new ways to represent complexity and facilitate digitally empowered citizens
  2. The Sacra Infermeria—a focus group evaluation of an augmented reality cultural heritage experience
  3. IDNs in Education: Skills for Future Generations
  4. What Really Happened Here?
  5. Re-Live History: An immersive virtual reality learning experience of prehistoric intangible cultural heritage
  6. A New Research Agenda: Writing for Virtual Reality Interactive Narratives
  7. Identification and IDNs in the Metaverse: Who Would We Like to Be?
  8. Providing digital access to a vulnerable underground heritage site
  9. Interactive Digital Narratives (IDN) as Representations of Complexity: Lineage, Opportunities and Future Work
  10. The Ethics of Virtual Reality Interactive Digital Narratives in Cultural Heritage
  11. Who Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives
  12. Twine and DooM as Authoring Tools in Teaching IDN Design of LudoNarrative Dissonance
  13. The Narrative Consistency of the Warcraft Movie
  14. Narrative Consistency across Replays of Pro-social Interactive Digital Narratives
  15. Measuring User Experience in Multiplayer Board Games
  16. Creating new levels that are consistent in shape and structure with a predefined set of levels.
  17. Towards Measuring Consistency Across Transmedial Narratives
  18. Pose Normalisation for 3D Vehicles
  19. Measuring User Experience in Board Games
  20. Measuring User Experience in Board Games