All Stories

  1. Videogame player experiences with micro-transactions: An interpretative phenomenological analysis
  2. The global distribution and epidemiology of alcohol and drug use among street-involved children and youth: a meta-analysis
  3. Temporal order of diagnosis between gambling disorder and substance use disorders: Longitudinal results from the Norwegian Patient Registry
  4. The associations between attachment, self-esteem, fear of missing out, daily time expenditure, and problematic social media use: A path analysis model
  5. The serial mediation effects of body image-coping strategies and avatar-identification in the relationship between self-concept clarity and gaming disorder: A pilot study
  6. “I am the character, the character is me”: A thematic analysis of the user-avatar relationship in videogames
  7. Development of the Online Problem Gaming Behavior Index: A New Scale Based on Actual Problem Gambling Behavior Rather Than the Consequences of it
  8. Age and gender differences in gambling intensity in a Norwegian population of electronic gaming machine players
  9. Gambling-like Features in fan Tokens
  10. Determinants of emergency department use and hospitalization among people who inject drugs: A systematic review and meta-analysis
  11. The Effect of the COVID-19 Pandemic on Sports Betting Tipsters as Professional Bettors: A Qualitative Interview Study
  12. Predicting High-Risk Gambling Based on the First Seven Days of Gambling Activity After Registration Using Account-Based Tracking Data
  13. Effect of Social Media Addiction on Executive Functioning Among Young Adults: The Mediating Roles of Emotional Disturbance and Sleep Quality
  14. Iranian women's attitude toward childbearing and its' association with generalized trust, social support, marital satisfaction and governmental childbearing incentives
  15. The relationship between psychological distress, meaning in life, and life satisfaction in the COVID-19 pandemic
  16. Dating App Use and Wellbeing: An Application-Based Pilot Study Employing Ecological Momentary Assessment and Objective Measures of Use
  17. Basic Psychological Needs and Psychological Well-being: The Mediating Role of Instagram Addiction
  18. Social Networking Site Use, Personality, User Habit, and Subjective Wellbeing: A Kazakhstani Pilot Study
  19. Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations
  20. Marital status and gambling disorder: a longitudinal study based on national registry data
  21. Does Exercise Addiction Exist Among Individuals Engaged in Team-Based Exercise? A Position Paper
  22. Psychometric Properties of the Serbian Smartphone Application-Based Addiction Scale (SABAS) and Validation of the English Version Among Non-native English Speakers
  23. The Global Distribution and Epidemiology of Psychoactive Substance Use and Injection Drug Use Among Street-Involved Children and Youth: A Meta-Analysis
  24. Depression in Afghan Women: A Cross-Sectional Study
  25. Applying the components model of addiction to buying-shopping disorder and hoarding disorder: Further issues and controversies.
  26. Nomophobia among university students: Prevalence, correlates, and the mediating role of smartphone use between Facebook addiction and nomophobia
  27. Psychological predictors of the co-occurrence of problematic gaming, gambling, and social media use among adolescents
  28. The Potential Harm of Gambling Streams to Minors
  29. Children’s social problem-solving skills in playing videogames and traditional games: A systematic review
  30. The Relationship between Early Maladaptive Schemas and Problematic Facebook Use: The Indirect Effects of Perceived Stress
  31. Mediating role of psychological distress and domestic violence in the association of fear of COVID-19 with marital satisfaction and sexual quality of life among women of reproductive age: An Iranian cross-sectional study
  32. Metacognitions as a predictor of problematic social media use and internet gaming disorder: Development and psychometric properties of the Metacognitions about Social Media Use Scale (MSMUS)
  33. Server connection versus marital disconnection: An investigation of the effect of internet addiction on couple burnout in Iran
  34. Depression and quality of life among Afghan healthcare workers: A cross-sectional survey study
  35. Empathic Skills Training As a Means of Reducing Cyberbullying among Adolescents: An Empirical Evaluation
  36. Effects of a 7-Day Pornography Abstinence Period on Withdrawal-Related Symptoms in Regular Pornography Users: A Randomized Controlled Study
  37. Online Gaming Addiction and Basic Psychological Needs Among Adolescents: The Mediating Roles of Meaning in Life and Responsibility
  38. Emergency Department Use, Hospitalization, and Their Sociodemographic Determinants among Patients with Substance-Related Disorders: A Worldwide Systematic Review and Meta-Analysis
  39. Suicidal behaviors and associated factors among medical students in Africa: A systematic review and meta-analysis
  40. Temporal associations between physical activity and three types of problematic use of the internet: A six-month longitudinal study
  41. Coping and Co-Occurrence of Gaming Disorder and Substance Use in Recovering Substance Users
  42. The risk of exercise addiction mediates the relationship between social media use and mental health indices among young Iranians
  43. Risky sexual behaviours among Ugandan university students: A pilot study exploring the role of adverse childhood experiences, substance use history, and family environment
  44. The Impact of Personalized Feedback Interventions by a Gambling Operator on Subsequent Gambling Expenditure in a Sample of Dutch Online Gamblers
  45. Changes of Health Outcomes, Healthy Behaviors, Generalized Trust, and Accessibility to Health Promotion Resources in Taiwan Before and During COVID-19 Pandemic: Comparing 2011 and 2021 Taiwan Social Change Survey (TSCS) Cohorts
  46. Psychometric properties of the Slovenian version of Internet Disorder Scale–IDS-15
  47. Further exploration of the psychometric properties of the revised version of the Italian smartphone addiction scale – short version (SAS-SV)
  48. Tolerance for ambiguity, reappraisal, and suppression mediate the relationship between problematic internet use and procrastination
  49. COVID-19-Related Self-Stigma, Post-Traumatic Stress Disorder, Insomnia, and Smartphone Addiction Among Frontline Government Workers with COVID-19 Pandemic Control Duties
  50. Prevalence of household food insecurity and its predictive role on the health of mothers with children aged under 60 months
  51. Associations of Problematic Internet Use, Weight-Related Self-Stigma, and Nomophobia with Physical Activity: Findings from Mainland China, Taiwan, and Malaysia
  52. Attitude Towards Deposit Limits and Relationship with Their Account-Based Data Among a Sample of German Online Slots Players
  53. The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives
  54. Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect
  55. Reliability and validity study of the Indonesian Smartphone Application-Based Addiction Scale (SABAS) among college students
  56. Using artificial intelligence algorithms to predict self-reported problem gambling with account-based player data in an online casino setting
  57. An Empirical Attempt to Operationalize Chasing Losses in Gambling Utilizing Account-Based Player Tracking Data
  58. Disorders due to addictive behaviors: Further issues, debates, and controversies •
  59. Psychometric Evaluation of Three Versions of the UCLA Loneliness Scale (Full, Eight-Item, and Three-Item Versions) among Sexual Minority Men in Taiwan
  60. Online gaming addiction in youth: Some comments on Rosendo-Rios et al. (2022)
  61. The Motors of COVID-19 Vaccination Acceptance Scale (MoVac-COVID19S): Measurement Invariant Evidence for Its Nine-Item Version in Taiwan, Indonesia, and Malaysia [Corrigendum]
  62. Eating Disorders and Intimate Partner Violence: The Influence of Fear of Loneliness and Social Withdrawal
  63. Problematic Shopping Behavior: An Item Response Theory Examination of the Seven-Item Bergen Shopping Addiction Scale
  64. Predictors of women’s sexual quality of life during the COVID-19 pandemic: An Iranian cross-sectional study
  65. The development of a new self-report scale to measure "self-addiction"
  66. A Network Analysis of the Fear of COVID-19 Scale (FCV-19S): A Large-Scale Cross-Cultural Study in Iran, Bangladesh, and Norway
  67. Prevalence of gaming addiction and its impact on sleep quality: A cross-sectional study from Pakistan
  68. The Motors of COVID-19 Vaccination Acceptance Scale (MoVac-COVID19S): Measurement Invariant Evidence for Its Nine-Item Version in Taiwan, Indonesia, and Malaysia
  69. The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review
  70. The relationship between structural characteristics and gambling behaviour: An online gambling player tracking study
  71. FOXN3 and GDNF Polymorphisms as Common Genetic Factors of Substance Use and Addictive Behaviors
  72. A longitudinal study of the effects of problematic smartphone use on social functioning among people with schizophrenia: Mediating roles for sleep quality and self-stigma
  73. The Effect of a Mandatory Play Break on Subsequent Gambling Behavior among British Online Casino Players: A Large-Scale Real-World Study
  74. Limit-setting in gambling: Some further thoughts and observations on Delfabbro and King (2021)
  75. Psychological impact of COVID-19 restrictions among individuals at risk of exercise addiction and their socio-demographic correlates: A Saudi Arabian survey study
  76. A network analysis approach to the relationship between fear of missing out (FoMO), smartphone addiction, and social networking site use among a sample of Chinese university students
  77. Fear of COVID-19 and its association with mental health-related factors: systematic review and meta-analysis
  78. Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames
  79. Item Response Theory Analysis of the Fear of COVID-19 Scale (FCV-19S): A Systematic Review
  80. Psychometric properties of the Maslach Burnout Inventory for Medical Personnel (MBI-HSS-MP)
  81. Uses and gratifications of problematic mukbang watching – The role of eating and social gratification: A pilot study
  82. Cyberchondria, Fear of COVID-19, and Risk Perception Mediate the Association between Problematic Social Media Use and Intention to Get a COVID-19 Vaccine
  83. Suicidal behaviors among Bangladeshi university students: Prevalence and risk factors
  84. Suicidal Ideation during the COVID-19 Pandemic among A Large-Scale Iranian Sample: The Roles of Generalized Trust, Insomnia, and Fear of COVID-19
  85. Perceptions Underlying Addictive Technology Use Patterns: Insights for Cognitive-Behavioural Therapy
  86. Why imaginary worlds? The role of self-exploration within online gaming worlds
  87. Draconian policy measures are unlikely to prevent disordered gaming
  88. Using media reports about suicide as data: Response to Etchells et al. (2021)
  89. Relationships of Sexual Orientation Microaggression with Anxiety and Depression among Lesbian, Gay, and Bisexual Taiwanese Youth: Self-Identity Disturbance Mediates but Gender Does Not Moderate the Relationships
  90. A population-based dataset concerning predictors of willingness to get a COVID-19 vaccine in Iran
  91. COVID-19 Fear Among Pakistanis: Psychometric Evaluation of the Fear of COVID-19 Scale Using Item Response Theory and Confirmatory Factor Analysis
  92. Fear of COVID-19 and Trust in the Healthcare System Mediates the Association between Individual’s Risk Perception and Preventive COVID-19 Behaviours among Iranians
  93. A network perspective on the relationship between gaming disorder, depression, alexithymia, boredom, and loneliness among a sample of Chinese university students
  94. COVID-19-Related Variables and Its Association with Anxiety and Suicidal Ideation: Differences Between International and Local University Students in Taiwan
  95. The Relationship between Alexithymia, Dysmorphic Concern, and Exercise Addiction: The Moderating Effect of Self-Esteem
  96. The association between fear of Covid-19 and smartphone addiction among individuals: the mediating and moderating role of cyberchondria severity
  97. Sexual Satisfaction and Cognitive Schemas Activated in a Sexual Context among Iranian Married Women of Reproductive Age
  98. Psychometric Properties of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF): Systematic Review
  99. Do Online Gambling Products Require Traditional Therapy for Gambling Disorder to Change? Evidence from Focus Group Interviews with Mental Health Professionals Treating Online Gamblers
  100. Gaming and gambling in adolescence: the role of personality, reflective functioning, time perspective and dissociation
  101. Measurement Invariance of the Sexual Orientation Microaggression Inventory across LGB Males and Females in Taiwan: Bifactor Structure Fits the Best
  102. Exploring the Association Between Social Media Addiction and Relationship Satisfaction: Psychological Distress as a Mediator
  103. Internet-based treatment of gambling problems: A systematic review and meta-analysis of randomized controlled trials
  104. Post-Traumatic Stress Disorder in Chinese Teachers during COVID-19 Pandemic: Roles of Fear of COVID-19, Nomophobia, and Psychological Distress
  105. Expanding Protection Motivation Theory to Explain Willingness of COVID-19 Vaccination Uptake among Taiwanese University Students
  106. Protective and Risk Factors in Exercise Addiction: A Series of Moderated Mediation Analyses
  107. Can Cycling Be Addictive? A Qualitative Interview Study Among Amateur Female Cyclists
  108. Psychometric Validation of the Indonesian Version of the Fear of COVID-19 Scale: Personality Traits Predict the Fear of COVID-19
  109. Mental Health and Personality Traits during COVID-19 in China: A Latent Profile Analysis
  110. Dark Triad of Personality and Problematic Smartphone Use: A Preliminary Study on the Mediating Role of Fear of Missing Out
  111. Risk Factors for Depression and Anxiety Disorders Among Bangladeshi Dental Students: A Cross-Sectional Survey Study
  112. Can Watching Online Videos Be Addictive? A Qualitative Exploration of Online Video Watching among Chinese Young Adults
  113. How Has the COVID-19 Pandemic Impacted Internet Use Behaviors and Facilitated Problematic Internet Use? A Bangladeshi Study
  114. Çocuklar İçin Sosyal Problem Durumları Envanterinin Geliştirilmesi ve Türkçe’ ye Uyarlama Çalışmaları
  115. Extended theory of planned behavior in explaining the intention to COVID-19 vaccination uptake among mainland Chinese university students: an online survey study
  116. Development and Psychometric Assessment of the Problematic QQ Use Scale among Adolescents
  117. Fear of COVID-19 and Perceived COVID-19 Infectability Supplement Theory of Planned Behavior to Explain Iranians’ Intention to Get COVID-19 Vaccinated
  118. Using Fear and Anxiety Related to COVID-19 to Predict Cyberchondria: Cross-sectional Survey Study
  119. Depressive symptoms associated with COVID-19 preventive practice measures, daily activities in home quarantine and suicidal behaviors: Findings from a large-scale online survey in Bangladesh
  120. Fear of COVID-19 and workplace phobia among Pakistani doctors: A survey study
  121. Policy Recommendations for Preventing Problematic Internet Use in Schools: A Qualitative Study of Parental Perspectives
  122. Motivation to Have COVID-19 Vaccination Explained Using an Extended Protection Motivation Theory among University Students in China: The Role of Information Sources
  123. ADHD symptoms, the current symptom scale, and exploratory structural equation modeling: A psychometric study
  124. The Development of the Turkish Craving for Online Shopping Scale: A Validation Study
  125. Internet addiction and maladaptive schemas: The potential role of disconnection/rejection and impaired autonomy/performance
  126. The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey
  127. Measurement Invariance of the Drivers of COVID-19 Vaccination Acceptance Scale: Comparison between Taiwanese and Mainland Chinese-Speaking Populations
  128. Perceived Challenges and Online Harms from Social Media Use on a Severity Continuum: A Qualitative Psychological Stakeholder Perspective
  129. DSM-5 pathological personality domains as vulnerability factors in predicting COVID-19-related anxiety symptoms
  130. Fear of COVID-19 and Depression: A Comparative Study Among the General Population and Healthcare Professionals During COVID-19 Pandemic Crisis in Bangladesh
  131. Understanding Online Voluntary Self-Exclusion in Gambling: An Empirical Study Using Account-Based Behavioral Tracking Data
  132. COVID‐19 suicide and its causative factors among the healthcare professionals: Case study evidence from press reports
  133. Gambling Before and During the COVID-19 Pandemic Among Online Casino Gamblers: An Empirical Study Using Behavioral Tracking Data
  134. The detrimental effects of the COVID-19 pandemic on domestic violence against women
  135. Study addiction and ‘dark’ personality traits: a cross-sectional survey study among emerging adults
  136. Internet use disorders: What's new and what's not?. •
  137. A Systematic Review and Meta-Analysis on the Relationship between Body Dissatisfaction and Morbid Exercise Behaviour
  138. Reasons for Gambling and Problem Gambling Among Norwegian Horse Bettors: A Real-World Study Utilizing Combining Survey Data and Behavioral Player Data
  139. The relationship between smartphone addiction and musculoskeletal pain prevalence among young population: a cross-sectional study
  140. Are sexual functioning problems associated with frequent pornography use and/or problematic pornography use? Results from a large community survey including males and females
  141. Using Fear and Anxiety Related to COVID-19 to Predict Cyberchondria: Cross-sectional Survey Study (Preprint)
  142. Anxiety and Suicidal Thoughts During the COVID-19 Pandemic: Cross-Country Comparative Study Among Indonesian, Taiwanese, and Thai University Students
  143. Resilience, Hope, and Subjective Happiness Among the Turkish Population: Fear of COVID-19 as a Mediator
  144. The Fear of COVID-19 Scale: Psychometric Properties of the Ethiopian Amharic Version
  145. The Relationship between Problematic Facebook Use and Early Maladaptive Schemas
  146. Fantasy Football (Soccer) Playing and Internet Addiction Among Online Fantasy Football Participants: A Descriptive Survey Study
  147. A brief psychological overview of disordered gaming
  148. Depression, anxiety, and stress mediate the associations between internet gaming disorder, insomnia, and quality of life during the COVID-19 outbreak
  149. Factors related to preventive COVID-19 infection behaviors among people with mental illness
  150. Hospital suicide due to non-treatment by healthcare staff fearing COVID-19 infection in Bangladesh?
  151. Problematic internet use among young and adult population in Bangladesh: Correlates with lifestyle and online activities during the COVID-19 pandemic
  152. The Role of Avoidance Coping and Escape Motives in Problematic Online Gaming: A Systematic Literature Review
  153. Mediated roles of generalized trust and perceived social support in the effects of problematic social media use on mental health: A cross‐sectional study
  154. PUBG ‐related suicides during the COVID‐19 pandemic: Three cases from Pakistan
  155. Videogame Addiction Scale for Children: Psychometric Properties and Gamer Profiles in the Italian Context
  156. The utilization and perception of sports betting experts (‘tipsters’) among sports bettors with gambling problems: a qualitative focus group interview study
  157. Fear of COVID-19, Mindfulness, Humor, and Hopelessness: A Multiple Mediation Analysis
  158. Problematic Social Media Use and Social Connectedness in Adolescence: The Mediating and Moderating Role of Family Life Satisfaction
  159. Nationwide suicides due to alcohol withdrawal symptoms during COVID-19 pandemic: A review of cases from media reports
  160. Differentiation of self, emotion management skills, and nomophobia among smartphone users: The mediating and moderating roles of intolerance of uncertainty
  161. Prevalence and Predisposing Factors of Suicidal Ideation Among the University Students in Bangladesh: A Single-Site Survey
  162. The development and validation of the Videogaming Motives Questionnaire (VMQ)
  163. Recognizing Emotions through Facial Expressions: A Largescale Experimental Study
  164. Maladaptive Rumination Mediates the Relationship between Self-Esteem, Perfectionism, and Work Addiction: A Largescale Survey Study
  165. First case of student suicide in India due to the COVID-19 education crisis: A brief report and preventive measures
  166. Bangladeshi medical students’ suicide: A response to Arafat (2020)
  167. Internet-Related Behaviors and Psychological Distress Among Schoolchildren During COVID-19 School Suspension
  168. The mediating effect of the cyberchondria and anxiety sensitivity in the association between problematic internet use, metacognition beliefs, and fear of COVID-19 among Iranian online population
  169. Internet addiction among young Bangladeshi adults: critical commentary on Hassan et al. (2020)
  170. The Spanish Version of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF): Further Examination Using Item Response Theory
  171. Anxiety and Suicidal Thoughts During the COVID-19 Pandemic: Cross-Country Comparative Study Among Indonesian, Taiwanese, and Thai University Students (Preprint)
  172. Correction to: Psychometric Validation of the Bangla Fear of COVID-19 Scale: Confirmatory Factor Analysis and Rasch Analysis
  173. Sofalizing and its relationship with social media addiction and psychosocial factors: A new phenomenon among emerging adults
  174. Depression literacy and awareness programs among Bangladeshi students: An online survey
  175. Using an integrated social cognition model to predict COVID‐19 preventive behaviours
  176. Selfitis Behavior: Assessing the Italian Version of the Selfitis Behavior Scale and Its Mediating Role in the Relationship of Dark Traits with Social Media Addiction
  177. Examining the role of social physique anxiety on the relationship between physical appearance comparisons and disordered eating symptoms among Spanish emerging adults
  178. Validation of the French Version of the Fear of COVID-19 Scale and its Associations with Depression, Anxiety and Differential Emotions
  179. Validity of the Yale Food Addiction Scale for Children (YFAS-C): Classical test theory and item response theory of the Persian YFAS-C
  180. Psychometric Testing of Three COVID-19-Related Scales Among People with Mental Illness
  181. The Mental Health Impact of the COVID-19 Pandemic Across Different Cohorts
  182. Mother and Son Suicide Pact Due to COVID-19-Related Online Learning Issues in Bangladesh: An Unusual Case Report
  183. Mind over Matter: Testing the Efficacy of an Online Randomized Controlled Trial to Reduce Distraction from Smartphone Use
  184. Path Analysis of the Relationship Between Optimism, Humor, Affectivity, and Marital Satisfaction Among Infertile Couples
  185. Factors that influence marital intimacy: A qualitative analysis of iranian married couples
  186. A theory-based intervention to promote medication adherence in patients with rheumatoid arthritis: A randomized controlled trial
  187. Psychometric Analysis and Validation of the Italian Bergen Facebook Addiction Scale
  188. Evaluation of the English Version of the Fear of COVID-19 Scale and Its Relationship with Behavior Change and Political Beliefs
  189. Mandatory Junior School Certificate Exams and Young Teenage Suicides in Bangladesh: A Response to Arafat (2020)
  190. Gambling Before and During the COVID-19 Pandemic Among European Regular Sports Bettors: An Empirical Study Using Behavioral Tracking Data
  191. A Prospective Study Examining the Relationship Between Dispositional Mindfulness and Insomnia Among Male Prisoners in Iran: The Mediating Effect of Psychological Distress and Perceived Stress
  192. Waterpipe Tobacco Smoking and Associated Risk Factors among Bangladeshi University Students: An Exploratory Pilot Study
  193. Psychometric Properties of the Persian Generalized Trust Scale: Confirmatory Factor Analysis and Rasch Models and Relationship with Quality of Life, Happiness, and Depression
  194. Intolerance of Uncertainty and Mental Wellbeing: Serial Mediation by Rumination and Fear of COVID-19
  195. COVID-19-Related Suicides in Bangladesh Due to Lockdown and Economic Factors: Case Study Evidence from Media Reports
  196. Temporal associations between morningness/eveningness, problematic social media use, psychological distress and daytime sleepiness: Mediated roles of sleep quality and insomnia among young adults
  197. The Mediating Effects of Eating Disorder, Food Addiction, and Insomnia in the Association between Psychological Distress and Being Overweight among Iranian Adolescents
  198. Young Teenage Suicides in Bangladesh—Are Mandatory Junior School Certificate Exams to Blame?
  199. Assessing Mental Health for China’s Police: Psychometric Features of the Self-Rating Depression Scale and Symptom Checklist 90-Revised
  200. Internal and external validity of the brief version of the Multidimensional Personality Questionnaire: Exploratory structural equation modelling
  201. Why Some Sports Bettors Think Gambling Addiction Prevented Them from Becoming Winners? A Qualitative Approach to Understanding the Role of Knowledge in Sports Betting Products
  202. Does loneliness, self‐esteem and psychological distress correlate with problematic internet use? A Bangladeshi survey study
  203. Efficacy of a Theory-Based Cognitive Behavioral Technique App-Based Intervention for Patients With Insomnia: Randomized Controlled Trial
  204. Weight-Related Status and Associated Predictors with Psychological Well-being among First-Year University Students in Bangladesh: A Pilot Study
  205. Prevalence and Factors Associated with Depression and Anxiety Among First-Year University Students in Bangladesh: A Cross-Sectional Study
  206. Depression and Disordered Gaming: Does Culture Matter?
  207. Psychometric Properties of the Italian Version of the Smartphone Application-Based Addiction Scale (SABAS)
  208. The Development of the Online Player Type Scale
  209. Trait Emotional Intelligence and Internet Gaming Disorder Among Gamers: The Mediating Role of Online Gaming Motives and Moderating Role of Age Groups
  210. Predicting Limit-Setting Behavior of Gamblers Using Machine Learning Algorithms: A Real-World Study of Norwegian Gamblers Using Account Data
  211. The Mediating Role of Depression in the Relationship Between Body Image Dissatisfaction and Cyberbullying Perpetration
  212. The Efficacy of a Gambling Prevention Program Among High-School Students
  213. The Physical, Emotional, and Identity User-Avatar Association with Disordered Gaming: A Pilot Study
  214. Mental Health Problems and Associated Predictors Among Bangladeshi Students
  215. Histrionic Personality, Narcissistic Personality, and Problematic Social Media Use: Testing of a New Hypothetical Model
  216. The Development of the Internalization of Sociocultural Body Ideals Scale Using Items From the Sociocultural Attitudes Towards Appearance Questionnaire: Validity, Reliability, and Measurement Invariance Testing
  217. A Cross-Cultural Study of Weekly Sports Bettors in Australia and Spain
  218. The effects of a mandatory play break on subsequent gambling among Norwegian video lottery terminal players
  219. Gifted Children with ADHD: How Are They Different from Non-gifted Children with ADHD?
  220. The Association Between Internet Gaming Disorder and Impulsivity: A Systematic Review of Literature
  221. The Development of the Turkish Craving for Internet Gaming Scale (CIGS): A Validation Study
  222. A latent profile approach for the study of internet gaming disorder, social media addiction, and psychopathology in a normative sample of adolescents
  223. Testing the Mediating Role of Phubbing in the Relationship Between the Big Five Personality Traits and Satisfaction with Life
  224. Internet addiction and sleep quality: a response to Jahan et al. (2019)
  225. Role of Personality Characteristics and Sexual Orientation in the Risk for Sexual Addiction Among Israeli Men: Validation of a Hebrew Sex Addiction Scale
  226. A thorough psychometric comparison between Athens Insomnia Scale and Insomnia Severity Index among patients with advanced cancer
  227. The Future of Gaming Disorder Research and Player Protection: What Role Should the Video Gaming Industry and Researchers Play?
  228. Perceived stress, exercise habits, and exercise addiction in Israeli army reserves: A pilot study
  229. Morningness-eveningness and caffeine consumption: A largescale path-analysis study
  230. The perceived influence of sports betting marketing techniques on disordered gamblers in treatment
  231. Analysis of Problematic Smartphone Use Across Different Age Groups within the ‘Components Model of Addiction’
  232. Test-Retest Measurement Invariance of the Nine-Item Internet Gaming Disorder Scale in Two Countries: A Preliminary Longitudinal Study
  233. The Psychosocial Impact of Extreme Gaming on Indian PUBG Gamers: the Case of PUBG (PlayerUnknown’s Battlegrounds)
  234. School-based Prevention for Adolescent Internet Addiction: Prevention is the Key. A Systematic Literature Review
  235. An Empirical Study of the Effect of Voluntary Limit-Setting on Gamblers’ Loyalty Using Behavioural Tracking Data
  236. The Relationship Between Personality Traits, Psychopathological Symptoms, and Problematic Internet Use: A Complex Mediation Model
  237. Internet Gaming Disorder and Its Associated Personality Traits: A Systematic Review Using PRISMA Guidelines
  238. Addiction to Social Media and Attachment Styles: A Systematic Literature Review
  239. Psychopathological Consequences Related to Problematic Instagram Use Among Adolescents: The Mediating Role of Body Image Dissatisfaction and Moderating Role of Gender
  240. Adolescent problem gambling requires community-level health promotion approaches
  241. Paraphilias and the press: Do not always believe what you read!
  242. Prevalence and Psychiatric Risk Factors of Excessive Internet Use among Northern Bangladeshi Job-Seeking Graduate Students: A Pilot Study
  243. The Development of the Turkish Social Media Craving Scale (SMCS): a Validation Study
  244. Childhood Emotional Abuse and Cyberbullying Perpetration Among Adolescents: The Mediating Role of Trait Mindfulness
  245. Childhood Emotional Maltreatment and Problematic Social Media Use Among Adolescents: The Mediating Role of Body Image Dissatisfaction
  246. Psychosocial factors mediating the relationship between childhood emotional trauma and internet gaming disorder: a pilot study
  247. A dual-systems perspective on temporal cognition: Implications for the role of emotion
  248. Ten myths about work addiction
  249. The effect of loss-limit reminders on gambling behavior: A real-world study of Norwegian gamblers
  250. Trait Emotional Intelligence and Problematic Social Media Use Among Adults: The Mediating Role of Social Media Use Motives
  251. Moral Disengagement Strategies in Videogame Players and Sports Players
  252. An Analysis of Consumer Protection for Gamblers Across Different Online Gambling Operators in Ireland: A Descriptive Study
  253. Adolescents’ eveningness chronotype and cyberbullying perpetration: the mediating role of depression-related aggression and anxiety-related aggression
  254. Gambling Disorder Treatment Referrals Within the Irish Mental Health Service: A National Survey Using Freedom of Information Requests
  255. Can Positive Social Perception and Reduced Stigma be a Problem in Sports Betting? A Qualitative Focus Group Study with Spanish Sports Bettors Undergoing Treatment for Gambling Disorder
  256. The Psychometric Properties of the Online Gambling Symptom Assessment Scale (OGSAS)
  257. The Psychometric Properties of the Hypersexual Behavior Inventory Using a Large-Scale Nonclinical Sample
  258. Neuroticism, Trait Fear of Missing Out, and Phubbing: The Mediating Role of State Fear of Missing Out and Problematic Instagram Use
  259. ‘Behavioural addiction’ and ‘selfitis’ as constructs – The truth is out there! A reply to Starcevic et al. (2018)
  260. Revisiting the Role of Impulsivity and Compulsivity in Problematic Sexual Behaviors
  261. Measurement Invariance of the Short Version of the Problematic Mobile Phone Use Questionnaire (PMPUQ-SV) across Eight Languages
  262. Using Date Specific Searches on Google Books to Disconfirm Prior Origination Knowledge Claims for Particular Terms, Words, and Names
  263. Towards a Conceptualization of Young People’s Political Engagement: A Qualitative Focus Group Study
  264. Flow on the Internet: a longitudinal study of Internet addiction symptoms during adolescence
  265. Online Gambling Advertising and the Third-Person Effect
  266. The Treatment of Internet Gaming Disorder: a Brief Overview of the PIPATIC Program
  267. Buddhist emptiness theory: Implications for psychology.
  268. Substance Use and Psychological Disorders Among Art and Non-art University Students: an Empirical Self-Report Survey
  269. Social media addiction: What is the role of content in YouTube?
  270. Problematic gaming exists and is an example of disordered gaming
  271. The experimental analysis of problematic video gaming and cognitive skills: A systematic review
  272. A content analysis of how ‘normal’ sports betting behaviour is represented in gambling advertising
  273. The Psychometric Properties of the Smartphone Application-Based Addiction Scale (SABAS)
  274. Psychometric validation of the Persian nine-item Internet Gaming Disorder Scale – Short Form: Does gender and hours spent online gaming affect the interpretations of item descriptions?
  275. DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field
  276. Passive Facebook use, Facebook addiction, and associations with escapism: An experimental vignette study
  277. The longitudinal association between anxiety and Internet addiction in adolescence: The moderating effect of classroom extraversion
  278. Development and Validation of Videogame Addiction Scale for Children (VASC)
  279. Social networking addiction, attachment style, and validation of the Italian version of the Bergen Social Media Addiction Scale
  280. Marketing and Advertising Online Sports Betting: A Problem Gambling Perspective
  281. Self-reported dependence on mobile phones in young adults: A European cross-cultural empirical survey
  282. Meditation awareness training for the treatment of workaholism: A controlled trial
  283. Behavioural addiction and substance addiction should be defined by their similarities not their dissimilarities
  284. Online Gambling Advertising and the Third-Person Effect
  285. Can compassion help cure health-related disorders?
  286. Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study
  287. Social Networking Sites and Addiction: Ten Lessons Learned
  288. The Development of the Problematic Pornography Consumption Scale (PPCS)
  289. A large-scale national study of gambling severity among immigrant and non-immigrant adolescents: The role of the family
  290. Decision making, cognitive distortions and emotional distress: A comparison between pathological gamblers and healthy controls
  291. Video gaming and gaming addiction in transgender people: An exploratory study
  292. Gambling behavior in alcohol-serving and non-alcohol-serving-venues: a study of electronic gaming machine players using account records
  293. Problematic Social Media Use: Results from a Large-Scale Nationally Representative Adolescent Sample
  294. UK-Based Police Officers' Perceptions of, and Role in Investigating, Cyber-Harassment as a Crime
  295. Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria
  296. Testing a eustress–distress emotion regulation model in British and Spanish front-line employees.
  297. MMORPG gaming and hostility predict Internet Addiction symptoms in adolescents: An empirical multilevel longitudinal study
  298. A multilevel longitudinal study of experiencing virtual presence in adolescence: the role of anxiety and openness to experience in the classroom
  299. Attentional bias in non-problem gamblers, problem gamblers, and abstinent pathological gamblers: An experimental study
  300. Barriers to female sex addiction treatment in the UK
  301. Problem gambling worldwide: An update and systematic review of empirical research (2000–2015)
  302. The relationship between study addiction and work addiction: A cross-cultural longitudinal study
  303. Validation of the Internet Gaming Disorder Scale – Short-Form (IGDS9-SF) in an Italian-speaking sample
  304. Personalized Behavioral Feedback for Online Gamblers: A Real World Empirical Study
  305. Meditation awareness training for the treatment of fibromyalgia syndrome: A randomized controlled trial
  306. Cognitive Reactivity: Cultural Adaptation and Psychometric Testing of the Persian Version of the Leiden Index of Depression Sensitivity Revised (LEIDS-R) in an Iranian Sample
  307. Online and offline video game use in adolescents: measurement invariance and problem severity
  308. An empirical examination of factors associated with Game Transfer Phenomena severity
  309. Validation of the Portuguese DSM-IV-MR-J
  310. When Is a New Scale not a New Scale? The Case of the Bergen Shopping Addiction Scale and the Compulsive Online Shopping Scale
  311. Creativity and Psychoactive Substance Use: A Systematic Review
  312. “I Am Becoming More and More Like My Eldest Brother!”: The Relationship Between Older Siblings, Adolescent Gambling Severity, and the Attenuating Role of Parents in a Large-Scale Nationally Representative Survey Study
  313. Psychometric validation of the Generalized Problematic Internet Use Scale 2 in a Portuguese sample
  314. Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
  315. The Case for Using Personally Relevant and Emotionally Stimulating Gambling Messages as a Gambling Harm-Minimisation Strategy
  316. Psychometric Properties of the Problematic Internet Use Questionnaire Short-Form (PIUQ-SF-6) in a Nationally Representative Sample of Adolescents
  317. Portuguese Validation of the Bergen Facebook Addiction Scale: an Empirical Study
  318. Cross-cultural comparison of Spanish and British “service-with-a-smile” outcomes
  319. Prevalence of Adolescent Problem Gambling: A Systematic Review of Recent Research
  320. Identifying risk and mitigating gambling-related harm in online poker
  321. Compulsive Internet use and workaholism: An exploratory two-wave longitudinal study
  322. Attentional biases in problem and non-problem gamblers
  323. Sexual interest as performance, intellect and pathology: A critical discursive case study of dacryphilia
  324. Principles for Developing Benchmark Criteria for Staff Training in Responsible Gambling
  325. Risk-Taking, Delay Discounting, and Time Perspective in Adolescent Gamblers: An Experimental Study
  326. Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures
  327. Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents
  328. Meditation Awareness Training for the Treatment of Sex Addiction: A Case Study
  329. Study Addiction: A Cross-Cultural Longitudinal Study Examining Temporal Stability and Predictors of Its Changes
  330. The Extent and Distribution of Gambling-Related Harms and the Prevention Paradox in a British Population Survey
  331. Exercise Dependence in Amateur Competitors and Non-Competitor Recreational Exercisers
  332. The Relationships between Workaholism and Symptoms of Psychiatric Disorders: A Large-Scale Cross-Sectional Study
  333. Confirmation of the Chinese Version of the Problematic Internet Use Questionnaire Short Form (PIUQ-SF)
  334. Impact of Internet gambling on problem gambling among adolescents in Italy: Findings from a large-scale nationally representative survey
  335. Portuguese Validation of the Internet Gaming Disorder Scale–Short-Form
  336. Mindfulness in Positive Psychology
  337. Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study
  338. Compulsive sexual behaviour as a behavioural addiction: the impact of the internet and other issues
  339. Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test
  340. A longitudinal study of factors explaining attitude change towards gambling among adolescents
  341. The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.
  342. Validation of the 8-item Attitudes Towards Gambling Scale (ATGS-8) in a British population survey
  343. Ontological Addiction: Classification, Etiology, and Treatment
  344. Decision-Making, Cognitive Distortions and Alcohol Use in Adolescent Problem and Non-problem Gamblers: An Experimental Study
  345. Reward Preferences of Pathological Gamblers Under Conditions of Uncertainty: An Experimental Study
  346. The efficacy of a web-based gambling intervention program for high school students: A preliminary randomized study
  347. The evolution of Internet addiction: A global perspective
  348. Are contemporary mindfulness-based interventions unethical?
  349. The prevalence of compulsive buying: a meta-analysis
  350. Internet Addiction and its Psychosocial Risks (Depression, Anxiety, Stress and Loneliness) among Iranian Adolescents and Young Adults: A Structural Equation Model in a Cross-Sectional Study
  351. Exercise Addiction
  352. Demonstrating the validity of the Video Game Functional Assessment-Revised (VGFA-R)
  353. Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria
  354. Compulsive Buying—Features and Characteristics of Addiction
  355. Does mindfulness work?
  356. Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al . (2014)
  357. Commentary: Musical hallucinations: review of treatment effects
  358. Analyzing Models of Work Addiction: Single Factor and Bi-Factor Models of the Bergen Work Addiction Scale
  359. Organizational identification, work engagement, and job satisfaction
  360. Meditation Awareness Training for Individuals with Fibromyalgia Syndrome: an Interpretative Phenomenological Analysis of Participants’ Experiences
  361. Addiction to Work: A Critical Review of the Workaholism Construct and Recommendations for Assessment
  362. Game Transfer Phenomena and its associated factors: An exploratory empirical online survey study
  363. Measurement Invariance of the Internet Addiction Test Among Hong Kong, Japanese, and Malaysian Adolescents
  364. The Game Transfer Phenomena Scale: An Instrument for Investigating the Nonvolitional Effects of Video Game Playing
  365. Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers
  366. An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games
  367. How do impulsivity traits influence problem gambling through gambling motives? The role of perceived gambling risk/benefits.
  368. The role of negative mood states and consequences of hypersexual behaviours in predicting hypersexuality among university students
  369. Sickness presenteeism determines job satisfaction via affective-motivational states
  370. Teaching Ethics in Mindfulness-based Interventions
  371. Compassion, Dominance/Submission, and Curled Lips: A Thematic Analysis of Dacryphilic Experience
  372. Trait urgency and gambling problems in young people by age: The mediating role of decision-making processes
  373. Utility of Parental Mediation Model on Youth’s Problematic Online Gaming
  374. The impact of Internet-based specific activities on the perceptions of Internet addiction, quality of life, and excessive usage: A cross-sectional study
  375. Study addiction — A new area of psychological study: Conceptualization, assessment, and preliminary empirical findings
  376. The impact of gambling advertising: Problem gamblers report stronger impacts on involvement, knowledge, and awareness than recreational gamblers.
  377. Validation of the reasons for gambling questionnaire (RGQ) in a British population survey
  378. An Empirical Investigation of Dance Addiction
  379. Clinical psychology of Internet addiction: a review of its conceptualization, prevalence, neuronal processes, and implications for treatment
  380. Assessing the Validity of Western Measurement of Online Risks to Children in an Asian Context
  381. A Longitudinal Study of Adolescent Internet Addiction
  382. The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey
  383. Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale
  384. Why Do You Dance? Development of the Dance Motivation Inventory (DMI)
  385. Testing normative and self-appraisal feedback in an online slot-machine pop-up in a real-world setting
  386. Towards a second generation of mindfulness-based interventions
  387. Can our understanding of addiction help us explain Muscle Dysmorphia as addiction to body image?
  388. Is MD an addiction, eating disorder, obsessive compulsive disorder, or something else?
  389. Measuring compulsive buying behaviour: Psychometric validity of three different scales and prevalence in the general population and in shopping centres
  390. Research funding in gambling studies: some further observations
  391. A Qualitative Analysis of Online Gaming
  392. Auditory Experiences in Game Transfer Phenomena
  393. Mindfulness and the Four Noble Truths
  394. Mindfulness of Emptiness and the Emptiness of Mindfulness
  395. New Concepts, Old Known Issues
  396. The Conceptualization and Assessment of Problematic Mobile Phone Use
  397. There is Only One Mindfulness: Why Science and Buddhism Need to Work Together
  398. Buddhist-Derived Loving-Kindness and Compassion Meditation for the Treatment of Psychopathology: a Systematic Review
  399. Pathological video game playing in Spanish and British adolescents: Towards the exploration of Internet Gaming Disorder symptomatology
  400. Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample
  401. Understanding the role of shame and its consequences in female hypersexual behaviours: A pilot study
  402. The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test
  403. The Internet addiction components model and personality: Establishing construct validity via a nomological network
  404. Is "pop-up" messaging in online slot machine gambling effective as a responsible gambling strategy?
  405. Gambling
  406. Understanding Positive Play: An Exploration of Playing Experiences and Responsible Gambling Practices
  407. The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents
  408. The Prevalence of Workaholism: A Survey Study in a Nationally Representative Sample of Norwegian Employees
  409. The Relationship Between Gambling and Homelessness: A Commentary on Sharman et al. (2014)
  410. Meditation Awareness Training (MAT) for Work-related Wellbeing and Job Performance: A Randomised Controlled Trial
  411. Are there risks associated with using mindfulness in the treatment of psychopathology?
  412. Practical tips for using mindfulness in general practice
  413. Mom, Dad It’s Only a Game! Perceived Gambling and Gaming Behaviors among Adolescents and Young Adults: an Exploratory Study
  414. The Relationship Between Structural Game Characteristics and Gambling Behavior: A Population-Level Study
  415. All-in and Bad Beat: Professional Poker Players and Pathological Gambling
  416. Internet Addiction: A Systematic Review of Epidemiological Research for the Last Decade
  417. The Genetics of Problem and Pathological Gambling: A Systematic Review
  418. Assessment of internet gaming disorder in clinical research: Past and present perspectives
  419. Portuguese validation of the Internet Addiction Test: An empirical study
  420. Problematic Internet use in British adolescents: An exploration of the addictive symptomatology
  421. The emerging role of Buddhism in clinical psychology: Toward effective integration.
  422. The Treatment of Workaholism With Meditation Awareness Training: A Case Study
  423. Theoretical Loss and Gambling Intensity (Revisited): A Response to Braverman et al. (2013)
  424. A Qualitative Analysis of Online Gaming
  425. Current Trends in Mindfulness and Mental Health
  426. Is excessive online usage a function of medium or activity?
  427. Work-Related Mental Health and Job Performance: Can Mindfulness Help?
  428. Treatment of Sexual Addiction Within the British National Health Service
  429. DSM-5 internet gaming disorder needs a unified approach to assessment
  430. Automatic Mental Processes, Automatic Actions and Behaviours in Game Transfer Phenomena: An Empirical Self-Report Study Using Online Forum Data
  431. Rating the Suitability of Responsible Gambling Features for Specific Game Types: A Resource for Optimizing Responsible Gambling Strategy
  432. Exercise Addiction
  433. Auditory Experiences in Game Transfer Phenomena
  434. Problematic Online Gaming
  435. Social Networking Addiction
  436. Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study
  437. Cognitive Behavioral Therapy (CBT) and Meditation Awareness Training (MAT) for the Treatment of Co-occurring Schizophrenia and Pathological Gambling: A Case Study
  438. A brief report on the relationship between self-control, video game addiction and academic achievement in normal and ADHD students
  439. Meditation as medication: are attitudes changing?
  440. Do mindfulness-based therapies have a role in the treatment of psychosis?
  441. Gaming addiction, definition and measurement: A large-scale empirical study
  442. Assessing Internet Addiction Using the Parsimonious Internet Addiction Components Model—A Preliminary Study
  443. Internet addiction in adolescents: Prevalence and risk factors
  444. Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
  445. Gambling in Great Britain: A Response to Rogers
  446. Eproctophilia in a Young Adult Male
  447. Social responsibility in online videogaming: What should the videogame industry do?
  448. Female Gamers
  449. The mediating effect of self-esteem, depression and anxiety between satisfaction with body appearance and problematic internet use
  450. Violent Video Games and Attitudes Towards Victims of Crime
  451. Characteristics and Predictors of Problem Gambling on the Internet
  452. Buddhist philosophy for the treatment of problem gambling
  453. The relationships between behavioral addictions and the five-factor model of personality
  454. Mindfulness and other Buddhist-derived interventions in correctional settings: A systematic review
  455. Internet addiction in students: Prevalence and risk factors
  456. Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents
  457. From Adolescent to Adult Gambling: An Analysis of Longitudinal Gambling Patterns in South Australia
  458. Exercise Addiction
  459. Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools
  460. Gamers’ Attitudes towards Victims of Crime
  461. An Empirical Investigation of Theoretical Loss and Gambling Intensity
  462. An examination of participation in online gambling activities and the relationship with problem gambling
  463. Meditation Awareness Training (MAT) for Psychological Well-Being in a Sub-Clinical Sample of University Students: A Controlled Pilot Study
  464. Meditation Awareness Training (MAT) for Improved Psychological Well-being: A Qualitative Examination of Participant Experiences
  465. Psychology and Exercise
  466. Competitive and Professional Gaming
  467. Mindfulness-based interventions: towards mindful clinical integration
  468. Moscow after the Apocalypse
  469. A Scoping Study of the Structural and Situational Characteristics of Internet Gambling
  470. The irrelevancy of game-type in the acquisition, development, and maintenance of problem gambling
  471. Trajectories of Problem Video Gaming Among Adult Regular Gamers: An 18-Month Longitudinal Study
  472. Typology and Sociodemographic Characteristics of Massively Multiplayer Online Game Players
  473. Video Game Addiction
  474. Videogames as Therapy
  475. Behavioural profiling of problem gamblers: a summary and review
  476. Psychometric properties and concurrent validity of two exercise addiction measures: A population wide study
  477. A Qualitative Analysis of Online Gaming Addicts in Treatment
  478. An Empirical Study of Gender Differences in Online Gambling
  479. Uso problemático de Internet y móvil en adolescentes y jóvenes españoles
  480. Video Game Addiction: Past, Present and Future
  481. An Exploratory Study of Trolling in Online Video Gaming
  482. Perceived Criminality of Cyber-Harassing Behaviors among Undergraduate Students in the United Kingdom
  483. Cognitive-Behavioral Approaches to Outpatient Treatment of Internet Addiction in Children and Adolescents
  484. Voluntary Limit Setting and Player Choice in Most Intense Online Gamblers: An Empirical Study of Gambling Behaviour
  485. Contextualising over-engagement in work: Towards a more global understanding of workaholism as an addiction
  486. A review of Australian classification practices for commercial video games featuring simulated gambling
  487. What proportion of gambling is problem gambling? Estimates from the 2010 British Gambling Prevalence Survey
  488. The Development of the Problematic Online Gaming Questionnaire (POGQ)
  489. Development of a work addiction scale
  490. Facebook Addiction: Concerns, Criticism, and Recommendations—A Response to Andreassen and Colleagues
  491. Behavioral addictions: Past, present and future
  492. Online gaming addiction in children and adolescents: A review of empirical research
  493. Exercise Addiction: Symptoms, Diagnosis, Epidemiology, and Etiology
  494. A Cross-Genre Study of Online Gaming
  495. Good reaction
  496. Online gaming addiction: Classification, prediction and associated risk factors
  497. Defining the online gambler and patterns of behaviour integration: evidence from the British Gambling Prevalence Survey 2010
  498. Non-addictive psychoactive drug use: Implications for behavioral addiction
  499. Assessing clinical trials of Internet addiction treatment: A systematic review and CONSORT evaluation
  500. Effects on Gambling Behaviour of Developments in Information Technology
  501. Social Interactions in Online Gaming
  502. Online Social Networking and Addiction—A Review of the Psychological Literature
  503. Beyond illusion of control: An interpretative phenomenological analysis of gambling in the context of information technology
  504. Game Transfer Phenomena in Video Game Playing
  505. Internet sex addiction: A review of empirical research
  506. Excessive Eating and Compulsive Buying Behaviours in Women: An Empirical Pilot Study Examining Reward Sensitivity, Anxiety, Impulsivity, Self-Esteem and Social Desirability
  507. The Role of Impulsivity, Sensation Seeking, Coping, and Year of Study in Student Gambling: A Pilot Study
  508. Gambling in Britain: A Time of Change? Health Implications from the British Gambling Prevalence Survey 2010
  509. Poker Gambling Virtual Communities
  510. Internet Gaming Addiction: A Systematic Review of Empirical Research
  511. A Psychometric Comparison of the Internet Addiction Test, the Internet-Related Problem Scale, and Self-Diagnosis
  512. Delivering Service Quality in Alcohol Treatment: A Qualitative Comparison of Public and Private Treatment Centres by Service Users and Service Providers
  513. What Differentiates Professional Poker Players from Recreational Poker Players? A Qualitative Interview Study
  514. Service quality in alcohol treatment
  515. Adolescent Gambling
  516. An Empirical Study of Problematic Internet Use and Self-Esteem
  517. Validity, utility and acceptability of borderline personality disorder diagnosis in childhood and adolescence: survey of psychiatrists
  518. The Role of Structural Characteristics in Video-Game Play Motivation: A Q-Methodology Study
  519. Prevalence of the Addictions: A Problem of the Majority or the Minority?
  520. Internet abuse and internet addiction in the workplace
  521. Video game addiction and social responsibility
  522. A Typology of UK Slot Machine Gamblers: A Longitudinal Observational and Interview Study
  523. The Role of Structural Characteristics in Problematic Video Game Play: An Empirical Study
  524. Problem Gambling Treatment Within the British National Health Service
  525. Social Facilitation in Online and Offline Gambling: A Pilot Study
  526. Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety
  527. PGSI and DSM-IV in the 2007 British Gambling Prevalence Survey: reliability, item response, factor structure and inter-scale agreement
  528. Online video gaming: what should educational psychologists know?
  529. Gambling, alcohol, consumption, cigarette smoking and health: Findings from the 2007 British Gambling Prevalence Survey
  530. Unravelling the Web
  531. A Pilot Study of Problem Gambling among Student Online Gamblers: Mood States as Predictors of Problematic Behavior
  532. The Attitudes, Feelings, and Experiences of Online Gamers: A Qualitative Analysis
  533. Internet gambling in the workplace
  534. The Convergence of Gambling and Digital Media: Implications for Gambling in Young People
  535. Internet Gambling, Health, Smoking and Alcohol Use: Findings from the 2007 British Gambling Prevalence Survey
  536. Social Responsibility Tools in Online Gambling: A Survey of Attitudes and Behavior among Internet Gamblers
  537. The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence
  538. The Role of Light and Music in Gambling Behaviour: An Empirical Pilot Study
  539. Service Quality in Alcohol Treatment: A Qualitative Study
  540. Videogame Addiction and its Treatment
  541. MINIMIZING HARM FROM GAMBLING: WHAT IS THE GAMBLING INDUSTRY'S ROLE?
  542. The Use of Online Methodologies in Data Collection for Gambling and Gaming Addictions
  543. Video Game Structural Characteristics: A New Psychological Taxonomy
  544. Sociodemographic Correlates of Internet Gambling: Findings from the 2007 British Gambling Prevalence Survey
  545. Online gaming: a scoping study of massively multi-player online role playing games
  546. Online Poker Gambling in University Students: Further Findings from an Online Survey
  547. Excessive use of Massively Multi-Player Online Role-Playing Games: A Pilot Study
  548. The Psychological Study of Video Game Players: Methodological Challenges and Practical Advice
  549. Problem Gambling in Europe
  550. Great Britain
  551. The biopsychosocial and “complex” systems approach as a unified framework for addiction
  552. Adicción a los videojuegos: una breve revisión psicológica.
  553. The convergence of gaming practices with other media forms: what potential for learning? A review of the literature
  554. Gender Swapping and Socializing in Cyberspace: An Exploratory Study
  555. INTERNET AND VIDEO-GAME ADDICTION
  556. Gaming in the New Market Environment
  557. Internet Gambling
  558. Online guidance, advice, and support for problem gamblers and concerned relatives and friends: an evaluation of theGamAidpilot service
  559. The Psychometric Properties of the Internet Related Problem Scale: A Pilot Study
  560. The Casino Attitudes Scale: The Development of a New Brief Psychometric Instrument
  561. Videogame Addiction: Further Thoughts and Observations
  562. Social Interactions in Massively Multiplayer Online Role-Playing Gamers
  563. Acquisition, Development, and Maintenance of Online Poker Playing in a Student Sample
  564. Individual Factors and the Context of Physical Activity in Exercise Dependence: A Prospective Study of ‘Ultra-Marathoners’
  565. Online gaming as an educational tool in learning and training
  566. Excessive Computer Game Playing: Evidence for Addiction and Aggression?
  567. A qualitative investigation of problem gambling as an escape-based coping strategy
  568. Online Data Collection From Gamblers: Methodological Issues
  569. Experiences of Time Loss among Videogame Players: An Empirical Study
  570. Time Loss Whilst Playing Video Games: Is there a Relationship to Addictive Behaviours?
  571. Positive Thinking Among Slot Machine Gamblers: A Case of Maladaptive Coping?
  572. Exercise Addiction in British Sport Science Students
  573. Women’s Hedonic Ratings of Body Odor of Heterosexual and Homosexual Men
  574. A Case Study of Binge Problem Gambling
  575. EverQuest—It’s Just a Computer Game Right? An Interpretative Phenomenological Analysis of Online Gaming Addiction
  576. Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play
  577. The Psychology of the Fruit Machine: The Role of Structural Characteristics (Revisited)
  578. The Lost Gamblers
  579. Aggression, empathy and sexual orientation in males
  580. ‘Internet Addiction’: A Critical Review
  581. A Qualitative Thematic Analysis of Exercise Addiction: An Exploratory Study
  582. Definitions and measures of exercise dependence
  583. Towards addiction as relationship
  584. Online Gaming
  585. The self-reported importance of olfaction during human mate choice
  586. Online Therapy for Addictive Behaviors
  587. Prevalence of Pathological Internet Use among University Students and Correlations with Self-Esteem, the General Health Questionnaire (GHQ), and Disinhibition
  588. Relationship between Gambling and Video-Game Playing: A Response to Johansson and Gotestam
  589. Workaholism is still a useful construct
  590. A ‘components’ model of addiction within a biopsychosocial framework
  591. Aggressive behaviour in adult slot machine gamblers: an interpretative phenomenological analysis
  592. The exercise addiction inventory: a new brief screening tool
  593. Gambling addiction and the evolution of the "near miss"
  594. Online Data Collection from Video Game Players: Methodological Issues
  595. Video Game Playing and Gambling in Adolescents: Common Risk Factors
  596. Demographic Factors and Playing Variables in Online Computer Gaming
  597. Dangerous sports and recreational drug-use: rationalizing and contextualizing risk
  598. Personality traits in Pathological Gambling: Sensation Seeking, Deferment of Gratification and Competitiveness as Risk Factors
  599. Can Videogames be Good for Your Health?
  600. Adolescent lottery and scratchcard players: do their attitudes influence their gambling behaviour?
  601. EditorialConceptualizing addiction: The case for a “complex systems” account
  602. Internet Gambling and Social Responsibility: An Exploratory Study
  603. The Structural Characteristics of Video Games: A Psycho-Structural Analysis
  604. Contemporary issues in adolescent video game playing: brief overview and introduction to the special issue
  605. Online computer gaming: a comparison of adolescent and adult gamers
  606. Communicating risk: Journalists have responsibility to report risks in context
  607. Internet Gambling: Issues, Concerns, and Recommendations
  608. The Therapeutic Use of Videogames in Childhood and Adolescence
  609. Online therapy: Implications for problem gamblers and clinicians1
  610. Breaking the Stereotype: The Case of Online Gaming
  611. Understanding and Treating the Pathological GamblerRobert Ladouceur, Caroline Sylvain, Claude Boutin & Celine DoucetWiley. ISBN: 0‐470‐84378‐0, 2002, 162 pp. with appendix, £27.50
  612. Adolescent perceptions of the National Lottery and scratchcards: a qualitative study using group interviews
  613. Occupational health issues concerning Internet use in the workplace
  614. Research noteExcessive online computer gaming: implications for education.
  615. Excessive gambling and substance abuse: is there a relationship?
  616. Experiences of Addiction and Recovery: the Case for Subjective Accounts
  617. The Social Impact of Internet Gambling
  618. Gambling: An Emerging Area of Concern for Health Psychologists
  619. The Validity of Student Evaluation of Teaching in Higher Education: Love me, love my lectures?
  620. Excessive Internet Use: Implications for Sexual Behavior
  621. Does Internet and Computer "Addiction" Exist? Some Case Study Evidence
  622. Internet Addiction - Time to be Taken Seriously?
  623. The psychology of the near-miss (revisited): A comment on Delfabbro & Winefield (1999)
  624. Violent video games and aggression
  625. The acquisition, development and maintenance of lottery and scratchcard gambling in adolescence
  626. Exercise Addiction: A Case Study
  627. Adolescent machine gambling and crime
  628. Adolescent machine gambling and crime
  629. Home video game playing in schoolchildren: a study of incidence and patterns of play
  630. Current trends in slot machine gambling: Research and policy issues
  631. Towards a risk factor model of fruit machine addiction: A brief note
  632. The role of subjective mood states in the maintenance of fruit machine gambling behaviour
  633. An exploratory study of gambling cross addictions
  634. Co-existent fruit machine addiction and solvent abuse in adolescence: a cause for concern?
  635. The role of cognitive bias and skill in fruit machine gambling
  636. Pathological gambling: Possible treatment using an audio playback technique
  637. Etiologies of Excessive Behaviour: A Study of Non-Professional Peoples' Beliefs
  638. Factors in problem adolescent fruit machine gambling: Results of a small postal survey
  639. Fruit machine gambling: The importance of structural characteristics
  640. The observational study of adolescent gambling in UK amusement arcades
  641. Psychobiology of the Near-Miss in Fruit Machine Gambling
  642. Fruit machine addiction: two briefcase studies From Mark Griffiths (Polytechnic South West, Plymouth)
  643. Addiction to fruit machines: A preliminary study among young males
  644. The acquisition, development, and maintenance of fruit machine gambling in adolescents
  645. The cognitive psychology of gambling
  646. Gambling in children and adolescents
  647. Online Gaming
  648. New Concepts, Old Known Issues
  649. Violent Video Games and Attitudes Towards Victims of Crime
  650. The Marketing of Gambling
  651. Videogame Addiction: Fact or Fiction?
  652. Youth and Technology