All Stories

  1. Transforming teachers’ self-narratives about game-based learning
  2. The Learning Sciences in Conversation
  3. Playce-making: transformation of space in a participatory game design project within a Canadian junior high school
  4. Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space
  5. Learning with fossils: the interplay of boundary objects and museum educators’ talk in knowledge brokering
  6. Design Praxiology and Phenomenology
  7. Design Thinking the Future: Critical Perspectives on Design Studies, Design Knowledge, and Education
  8. Learning as Subversive Design Practice: Graffiti Artists’ Learning of Social Structure and Invention of Creative Expressions
  9. Looking Inside the Box to Think Outside It: Contextualizing Design Thinking
  10. Ludic Epistemology and Evocative Design in Inventive Practices
  11. Embodied mathematical practices in (re)designing board games in a linguistically diverse classroom
  12. Learning Through Redesigning a Game in the STEM Classroom
  13. A Game Design Plot: Exploring the Educational Potential of History-Based Video Games
  14. Green Economy Game: A Modular Approach for Sustainable Development Education
  15. Adolescents' Agentic Work on Developing Personal Pedagogies on Social Media
  16. Critical, Transdisciplinary and Embodied Approaches in STEM Education
  17. Playfully Coding Science: Views from Preservice Science Teacher Education
  18. Reimagining STEM Education: Critical, Transdisciplinary, and Embodied Approaches
  19. Imagining the Sustainable Future Through the Construction of Fantasy Worlds
  20. The Minecraft Aesthetics
  21. Things in common in learning communities
  22. Emergent social practices of Singapore students: The role of laughter and humour in educational gameplay
  23. The role of interest-driven participatory game design: considering design literacy within a technology classroom
  24. Navigating the Tensions of Innovative Assessment and Pedagogy in Higher Education
  25. Learner-generated designs in participatory culture
  26. Cycles of Exploration, Reflection, and Consolidation in Model-Based Learning of Genetics
  27. Learning by Doing in the Digital Media Age
  28. Encouraging and being encouraged: Development of an epistemic community and teacher professional growth in a Singapore classroom
  29. Video Research in the Learning Sciences
  30. “Perhaps This Can Be For Education”: Learners’ Cultural Models for Educational Game Design
  31. To guide or not to guide: issues in the sequencing of pedagogical structure in computational model-based learning
  32. The affordances of informant design in educational game development
  33. Immersive Environments for Learning: Towards Holistic Curricula
  34. Learning the physics of electricity: A qualitative analysis of collaborative processes involved in productive failure
  35. Agent-Mediated Immersion in Virtual World: The Implications for Science Learning
  36. Learning with Technology: Learner Voice and Agency
  37. Design Perspectives for Learning in Virtual Worlds
  38. Designing with learners for game-based collaborative learning
  39. Failures and successes in collaborative inquiry
  40. Alignment between the physics content standard and the standardized test: A comparison among the United States-New York State, Singapore, and China-Jiangsu
  41. Research into Learning in an Intelligent Agent Augmented Multi-user Virtual Environment
  42. Reframing research on learning with technology: in search of the meaning of cognitive tools
  43. The evolution of the intellectual partnership with a cognitive tool in inquiry-based astronomy laboratory
  44. Correction
  45. Internship experience: Engaging in the big discourse
  46. Students’ Perception of Interactive Learning Modules
  47. Collaborative network-based virtual reality