All Stories

  1. Let’s Talk About CUIs: Putting Conversational User Interface Design Into Practice
  2. Automated Transcription and Conversation Analysis
  3. A Name Is Worth a Thousand Pictures: Referential Practice in Human Interactions with Internet Search Engines
  4. Computer Interaction Analysis: Toward an Empirical Approach to Understanding User Practice and Eye Gaze in GUI-Based Interaction
  5. Behind the Avatar: The Patterns, Practices, and Functions of Role Playing in MMOs
  6. Three sequential positions of query repair in interactions with internet search engines
  7. From 3D Space to Third Place: The Social Life of Small Virtual Spaces
  8. When names fail: Referential practice in face-to-face service encounters
  9. Social TV: Designing for Distributed, Sociable Television Viewing
  10. Coordinating joint activity in avatar-mediated interaction
  11. The life and death of online gaming communities
  12. Virtual “Third Places”: A Case Study of Sociability in Massively Multiplayer Games
  13. Building an MMO With Mass Appeal
  14. Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
  15. "Alone together?"
  16. More than just ‘XP’: learning social skills in massively multiplayer online games
  17. Managing Troubles in Answering Survey Questions: Respondents' Uses of Projective Reporting
  18. The social side of gaming
  19. Dereification in Zen Buddhism
  20. Ethnomethodology and Conversation Analysis: Empirical Approaches to the Study of Digital Technology in Action
  21. The work of the work order: document practice in face-to-face service encounters