All Stories

  1. Discovering basic electricity through the “forty electronic challenges”
  2. Recruter de meilleurs échantillons en éducation
  3. The Effects of Interactivity on Learners’ Experience in a Visually Immersive Display Context
  4. Illustration de l’articulation croyances-pratiques chez deux enseignantes débutantes de sciences naturelles
  5. Persistence of the “Moving Things Are Alive” Heuristic into Adulthood: Evidence from EEG
  6. An Exploratory Study on the Impact of Collective Immersion on Learning and Learning Experience
  7. Health and Education through Sport for development and peace in extreme development contexts: cases studies from various developing countries
  8. Le persuasif et le convaincant : pour une caractérisation fonctionnelle des interventions éducatives en sciences
  9. The Influence of Video Format on Engagement and Performance in Online Learning
  10. Curriculum response to the crisis
  11. Models of conceptual change in science learning: establishing an exhaustive inventory based on support given by articles published in major journals
  12. Impact of serious games on science learning achievement compared with more conventional instruction: an overview and a meta-analysis
  13. How Learner Experience and Types of Mobile Applications Influence Performance: The Case of Digital Annotation
  14. Predicting Properties of Cognitive Pupillometry in Human–Computer Interaction: A Preliminary Investigation
  15. Business intelligence serious game participatory development: lessons from ERPsim for big data
  16. Combining Vicarious and Enactive Training in IS: Does Order Matter?
  17. Measuring Implicit Cognitive and Emotional Engagement to Better Understand Learners’ Performance in Problem Solving
  18. GAME DESIGN OF A VIDEO GAME ON FRACTIONS CONCEPT LEARNING IN ELEMENTARY SCHOOL STUDENTS
  19. Developing and Assessing Erp Competencies: Basic and Complex Knowledge
  20. Assessing the Multiple Dimensions of Engagement to Characterize Learning: A Neurophysiological Perspective
  21. At the very root of the development of interest: using human body contexts to improve women’s emotional engagement in introductory physics
  22. The situations bank, a tool for curriculum design focused on daily realities: The case of the reform in Niger
  23. IMPLEMENTATION OF A QUALITY APPROACH IN ENGINEERING AT UQAM
  24. Scope Management: A Core Information System Implementation Project Pedagogy
  25. Operational management in ERP
  26. Comparing Objective Measures and Perceptions of Cognitive Learning in an ERP Simulation Game
  27. Portrait des différences entre les genres dans le contexte de l'apprentissage de l'électricité en fonction de la certitude exprimée lors de la production de réponses
  28. Does Classroom Explicitation of Initial Conceptions Favour Conceptual Change or is it Counter-Productive?
  29. Business Simulation Training in Information Technology Education: Guidelines for New Approaches in IT Training
  30. L’éducation relative à l’environnement en enseignement des sciences et de la technologie : une contribution pour mieux Vivre ensemble sur Terre
  31. L'éducation relative à l'environnement et l'enseignement des sciences : d'une problématique théorique et pratique dans une perspective québécoise
  32. Collecting neurophysiological data to investigate users' cognitive states during game play
  33. Assessing cognitive state to investigate users' experience during game play: A neuroeducative perspective