All Stories

  1. Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features
  2. Rehabilitation Game Model for Personalised Exercise
  3. Distribution of Artificial Intelligence in Digital Games
  4. An Investigation of Gamification Typologies for Enhancing Learner Motivation
  5. Close range depth sensing cameras for virtual reality based hand rehabilitation
  6. Gaming for Health
  7. Facilitating Player Interaction in a Dynamic Storytelling Environment
  8. Evaluating user experiences in rehabilitation games
  9. Real-time rule-based classification of player types in computer games
  10. Adaptive Storytelling and Story Repair in a Dynamic Environment
  11. Modular Reinforcement Learning architectures for artificially intelligent agents in complex game environments
  12. Game-based feedback for educational multi-user virtual environments
  13. Augmented Reality Games for Upper-Limb Stroke Rehabilitation
  14. MIST: An Interactive Storytelling System with Variable Character Behavior
  15. Intelligent Data Engineering and Automated Learning – IDEAL 2010
  16. Improving Temporal Difference game agent control using a dynamic exploration during control learning
  17. Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling
  18. Optimising engagement for stroke rehabilitation using serious games
  19. Serious Games for Upper Limb Rehabilitation Following Stroke
  20. Using Player and World Representation Techniques from Computer Games to Improve Student Engagement
  21. Vision Based Games for Upper-Limb Stroke Rehabilitation
  22. Toward an understanding of flow in video games
  23. Machine learning in digital games: a survey
  24. Biologically Inspired Artificial Intelligence for Computer Games
  25. Enhancing E-Learning Engagement Using Design Patterns from Computer Games
  26. User-System-Experience Model for User Centered Design in Computer Games
  27. Relevance-Based Adaptive Event Communication for Mobile Environments with Variable QoS Capabilities
  28. AI: the Missing Link in Digital Game Interface Design?
  29. Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games
  30. Unsupervised neural networks for the identification of minimum overcomplete basis in visual data
  31. Multi-stream Exploratory Projection Pursuit for the Formation of Complex Cells Similar to Visual Cortical Neurons
  32. Seeking Independence Using Biologically-Inspired ANN’s
  33. Unsupervised Detection of Illusory Contours
  34. Constrained PCA techniques for the identification of common factors in data
  35. Modelling multiple-cause structure using rectification constraints
  36. Genetic Algorithms
  37. Reinforcement Learning
  38. Contemporary Video Game AI
  39. An Introduction to Artificial Neural Networks
  40. Supervised Learning with Artificial Neural Networks
  41. Case Study
  42. Unsupervised Learning in Artificial Neural Networks
  43. Fast Learning in Neural Networks
  44. Beyond the GA
  45. Evolving Solutions for Multiobjective Problems and Hierarchical AI
  46. Artificial Immune Systems
  47. Ant Colony Optimisation
  48. Adaptivity within Games
  49. Turing's Test and Believable AI
  50. Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders
  51. Modelling Event Communication to Enable Adaptive Behaviour in Resource- Constrained Distributed Virtual Environments